Hi guys! I’m rather new to engineer’s DPS calculation. Actually, I’m kind of confuse on how dps damage is calculated.
I got a question. I was running a build with burning condition build where I stack massive condi-damage and burning duration. I find it pretty cool with pistol 4’s skill.
However, I notice that the regular pistol shot has the ability to cause bleeding damage up to 5 enemies, 1 tick per shot. Along with explosive’s bleed I thought it would be a good idea to switch my gears to run bleeding damage. So I purchased a second gear loaded with condition damage and bleeding duration. I am able to bring the bleeding duration to 8.5 seconds (which essentially it’s 8sec) and roughly 1200 damage per tick.
I went to test it and I am usually able to stack up bleeding to 10-12 on the designated enemy. Along with the potion that provides quickness, I am able to get it up to 14-16 ticks. However I find the damage itself ramps up after 7 shots.
In my humble opinion: I think it’s not bad, considering I also torch kitten up with my burning shot.
I guess the actual question is, which is actually better bleeding damage vs burning damage? How do they fare in a pve mob scenario and a mano-e-mano scenario? I see there are more chance for bleeding via grenades and bombs whereas we engineers only have 3 attacks that has burning damage.
Thanks!
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