Hi guys, thanks for all the answers!
Thanks great guide and some questions:
Have players not figured out by now the BM Healer build is an outlast build, I mean don’t they just move in whatever direction as to negate your pet and leave you to last? I see a LB Ranger in PvP and I laugh and 3 shot her…I see a melee Ranger with healing signet and I just avoid them.
Pretty much all players do that but that doesn’t necessarily mean that they negate the pet. That’s why all the CC is so important to me to make sure they can’t run for a while to allow the pet to hit! Besides if they don’t have swiftness the bird is faster anyway.
But yeah some classes can mitigate almost all the pet damage such as Mind Wrack mesmers which is pretty annoying. Those classes are usually the ones that give me trouble. However when they actually manage to down me in 1v1 they often get 2 hitted by my bird while trying to finish me and I usually win the resulting downed fight.
Cleric is okay but without precision, power is really not that great. Shaman is much better and frankly I’m slowly dropping the amount of healing I use as well, all my main heals don’t use healing power and my main heal TU, doesn’t benefit that much from it.
I dropped my healing and it ticks for around 900 and before was about 1000, but with less healing and more precision I can still have over 1800 toughness, now with over 1000 condition damage and a 30% crit rate using chance to bleed or steal health sigils.
The other main heals, (from the BM tree and signet of the wild) don’t gain from healing. So my survivability is still high but my damage much higher.
As for Clerics vs Shamans: It doesn’t really make that much difference to be honest. I just prefer Clerics because in a long drawn out fight it will ultimately do more damage than Shamans however if you wan’t a bit more immediate damage with those poisons and bleeds I guess Shaman works too. I actually had Shaman myself before I changed to Clerics. However you might then opt for a torch instead of the dagger.
And now about the Healing Power: When I first started thinking about what gear to take I was a bit sceptical about Healing Power because it seems quite weak at first glance. The reason for this is that it doesn’t scale very well with your standard Healing Skill (usually 1000 HP increase it only about 10-20%) It does however scale very well with Regeneration and other Regeneration like effects such as Signet of the Wild, doubling their effectiveness!
Here is some calculations to demonstrate the Power of Heal:
Let’s assume I get into a fight that lasts 30 seconds during that time I usually receive the following heals:
- Healing Spring
- 5,5s Regeneration from the Rejuvenation Trait
- 5,5s Regeneration from the Oakheart Salve Trait
- 30 ticks from Signet of the Wild
- 30 ticks from Natural Healing
- 30 ticks from the dolyak runes
Without any Healing Power this would equal:
- 1430 from Rejuvenation and Oakheart Salve
- 7260 from Healing Spring
- 1860 from Signet of the Wild
- 1950 from Natural Healing
- 900 from Dolyak Runes
- Total Heal over 30 seconds: 13.400
With 1223 Healing Power that this build has however:
- 3012 from Rejuvenation and Oakheart Salve
- 11.235 from Healing Spring
- 4061 from Signet of the Wild
- 1950 from Natural Healing
- 900 from Dolyak Runes
- Total Heal over 30 seconds: 21.158
This is 63% more Heal, which in my opinion makes it worth stacking.
just wondering why this thread was created. this is one of the most well known, effective and popular tpvp ranger builds, and it’s been around for a long time. usually, build threads are created when you figure out something new. not being a dick, just sayin.
I’m well aware of that, as I wrote in the beginning of the post. This is just my version of this build and I haven’t seen it so far with the double birds. Just wanted to show it to you and gather some opinions