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Double Birds Beastmaster Build

in Ranger

Posted by: Simi.3254

Simi.3254

Hi guys, thanks for all the answers!

Thanks great guide and some questions:

Have players not figured out by now the BM Healer build is an outlast build, I mean don’t they just move in whatever direction as to negate your pet and leave you to last? I see a LB Ranger in PvP and I laugh and 3 shot her…I see a melee Ranger with healing signet and I just avoid them.

Pretty much all players do that but that doesn’t necessarily mean that they negate the pet. That’s why all the CC is so important to me to make sure they can’t run for a while to allow the pet to hit! Besides if they don’t have swiftness the bird is faster anyway.
But yeah some classes can mitigate almost all the pet damage such as Mind Wrack mesmers which is pretty annoying. Those classes are usually the ones that give me trouble. However when they actually manage to down me in 1v1 they often get 2 hitted by my bird while trying to finish me and I usually win the resulting downed fight.

Cleric is okay but without precision, power is really not that great. Shaman is much better and frankly I’m slowly dropping the amount of healing I use as well, all my main heals don’t use healing power and my main heal TU, doesn’t benefit that much from it.

I dropped my healing and it ticks for around 900 and before was about 1000, but with less healing and more precision I can still have over 1800 toughness, now with over 1000 condition damage and a 30% crit rate using chance to bleed or steal health sigils.

The other main heals, (from the BM tree and signet of the wild) don’t gain from healing. So my survivability is still high but my damage much higher.

As for Clerics vs Shamans: It doesn’t really make that much difference to be honest. I just prefer Clerics because in a long drawn out fight it will ultimately do more damage than Shamans however if you wan’t a bit more immediate damage with those poisons and bleeds I guess Shaman works too. I actually had Shaman myself before I changed to Clerics. However you might then opt for a torch instead of the dagger.

And now about the Healing Power: When I first started thinking about what gear to take I was a bit sceptical about Healing Power because it seems quite weak at first glance. The reason for this is that it doesn’t scale very well with your standard Healing Skill (usually 1000 HP increase it only about 10-20%) It does however scale very well with Regeneration and other Regeneration like effects such as Signet of the Wild, doubling their effectiveness!

Here is some calculations to demonstrate the Power of Heal:
Let’s assume I get into a fight that lasts 30 seconds during that time I usually receive the following heals:

  • Healing Spring
  • 5,5s Regeneration from the Rejuvenation Trait
  • 5,5s Regeneration from the Oakheart Salve Trait
  • 30 ticks from Signet of the Wild
  • 30 ticks from Natural Healing
  • 30 ticks from the dolyak runes

Without any Healing Power this would equal:

  • 1430 from Rejuvenation and Oakheart Salve
  • 7260 from Healing Spring
  • 1860 from Signet of the Wild
  • 1950 from Natural Healing
  • 900 from Dolyak Runes
  • Total Heal over 30 seconds: 13.400

With 1223 Healing Power that this build has however:

  • 3012 from Rejuvenation and Oakheart Salve
  • 11.235 from Healing Spring
  • 4061 from Signet of the Wild
  • 1950 from Natural Healing
  • 900 from Dolyak Runes
  • Total Heal over 30 seconds: 21.158

This is 63% more Heal, which in my opinion makes it worth stacking.

just wondering why this thread was created. this is one of the most well known, effective and popular tpvp ranger builds, and it’s been around for a long time. usually, build threads are created when you figure out something new. not being a dick, just sayin.

I’m well aware of that, as I wrote in the beginning of the post. This is just my version of this build and I haven’t seen it so far with the double birds. Just wanted to show it to you and gather some opinions

Double Birds Beastmaster Build

in Ranger

Posted by: Simi.3254

Simi.3254

Skills:

Healing Spring: I use this as my heal since it scales best with healing power (it gives me about 10k heal if I stay in for the full duration) and removes conditions. It’s also a water combofield —> even more heal. On top of it it affects your teammates as well.
One of the best heals in the game Imo.

Signet of Renewal: This functions as the second Condition cleanser curing a condition every 10 seconds. I only use the active if I’m stunned or immobilized in a dangerous situation or If i have massive piles of bleeds/vulnerability/poison/burning.

Signet of the Wild: This gives me and my pet constant heal in combat. The scaling with Healing Power is actually pretty nice. It gives me 135 Heal per second and 425!! Heal per second to my pet. I hardly ever use the active to be honest except when I send my pet to chase someone down while I cap a point.

Muddy Terrain: I didn’t know what to use in the third slot for a while so I tried out this and it’s actually quite good. It’s a 20 second! AoE cripple that also immobilizes for 2s on activation and it has only 30 second Cooldown. I’m slowly getting better at using this skill and I’m enjoying it more and more.

Rampage as One: I prefer this over Entangle since it is more reliable and massively buffs my pet as well. I have never tried the Spirit Elite to be honest, partially because I already have all the heal I need and partially because I consider the 20s stability to important to miss on.

Traits:

  • 10 points in Skirmishing to get the 30% pet crit damage which make a huge difference in DPS on birds
  • 20 points in Wilderness survival for Oakheart salve because Regeneration scales very well with Healing Power so we wanna get all the regeneration we can have.
    You might wonder why I’m not using shared anguish. This is because our main DPS comes from our pets and we don’t want it disabled when it is about to land a huge hit. It doesn’t matter if we get stunned in the beginning of the fight as long as our pet lands it’s first few hits and if we are stunned in a really dangerous situation we can still use Signet of Renewal.
  • 10 points in Nature Magic again to get that regeneration and additional protection which is huge with all the toughness we have.
  • 30 points in Beastmastery obviously to make our pet as strong as possible

Pets:

Finally the most important part of the build: the Pets! As stated in the title I use 2 birds. So why birds? Birds and cats are the pets with the highest DPS due to their high precision (with the 30 points in BM they have about 70% crit chance) so those are the only two pets I consider for this build as our main DPS comes from pets. The reason I prefer birds is: Cats deal their damage with fast strong hits while birds attack more slowly but deal even more damage with one hit. This is better for PvP because your enemies will always be moving and the pet roots itself on every attack. So birds will deal better DPS against moving enemies. Try it out yourself. Also, birds have swiftness so you don’t have to take the 20 points trait in Skirmishing to make the pet run fast enough.

I am using a hawk and a raven and I constantly switch between them. I usually run around with a hawk and as soon as I enter combat I switch to the raven, getting quickness and giving it 3 stacks of might. The raven has higher burst with its F2 which is why I use it first. The hawks F2 is weaker but has a much lower CD so when I use Rampage as One I usually switch to my hawk before that.

Here are a few tips for being efficient with the birds:

  • Swap whenever possible. (Except during Rampage as one) That way you will always have 3 stacks of might and swiftness on your bird and get 2s Quickness as often as possible.
  • Make use of the F2 abilitys!! I can’t stress this enough. They deal huge damage and are key to the birds. The raven F2 can crit for 10k on lights. You can actually 2 shot glass cannons with the raven! True story. One F2 crit and 1-2 autoattack crits and they’re downed. Try it out on the light golem.
  • Time your CC’s. A logical consequence of the above. Your birds has to land those hits so time your cripples and immobilizes accordingly and don’t just spam them out.

Conclusion:

I’m having a lot of fun with this build and I still feel that it has even more potential if played better. You can easily win most 1v1 and you do fine in 1v2. Shatter Mesmers are currently the only class I sometimes lose to but I guess that’s mainly a L2P issue ;D.

Alright that’s the build! Try it out and let me know what you think!
If you have any suggestions what to do differently or questions why I use trait/skill XY please post it.

I hope you enjoyed this Guide!

Double Birds Beastmaster Build

in Ranger

Posted by: Simi.3254

Simi.3254

Hi,

I’ve played about 130 matches with my ranger now (mostly tournaments) and tried out lots of builds. This is the build I had the most success with. Right now Trap and Beastmaster builds seem to be the only viable tournament builds for Rangers and as I like pets (they’re the reason I picked Ranger) I went for the BM. So here’s the build:

Link

Explanation:

Gear:

So as a Beastmaster you obviously want to max your survivability since pet damage doesn’t scale with your stats. So the longer you live, the more damage your pet can do, pretty simple.

So the three options are pretty much Soldiers, Shamans, and Clerics gear. I wanted to focus more on Toughness + Healing Power as opposed to Toughness + Vitality since it will ultimately make you more durable the longer the fight goes. To mitigate burst damage vitality is very good but the longer the fight goes, the better Toughness and Healing Power become which is perfect for this build, as it offers so much evasion that you can usually avoid most burst damage.
So Clerics or Shamans? I use Clerics because Power gives me more steady DPS in the long run than Condition Damage and as stated above this build is all about “the long run”.

For runes I use Dolyak for Toughness Vitality and heal.

Weapons:

The weaponsets are pretty standard, it’s what you see on the majority of rangers in tournaments.
Shortbow because it has two nice CC’s which are key for our pet and an evade.
Sword because it has two! evades and a crippling autoattack that can stick to targets very easily thanks to “Pounce”.
Off-Hand I use Dagger. Now a lot of people will use Warhorn or Axe here but I like the dagger best because it has another evade (that can be used even while immobilized) and another cripple which is very important. Additionally it has the lowest Cooldowns of all Off-Hand weapons.

For top PvP players, what are your keybinds?

in PvP

Posted by: Simi.3254

Simi.3254

Weaponskills:
1=F
2=Shift+F
3=M3
4=Shift+M3
5=e

Utility:
First slot=2
Second slot=3
Third slot=4

Heal= Alt

f1=r
f2=t
f3=shift+r
f4=shift+t

interact=v
dodge=shift+space

take target= tab

That way I have all skills available without moving around the keyboard and can always keep moving.

Oh and weaponswap on c

Dual Bow Ranger

in PvP

Posted by: Simi.3254

Simi.3254

From time to time i dare to try out more power / crit oriented builds but it just pales in comparison in my opinion.

Ok just tried out BM (I had only tried trap ranger before) and you’re absolutely right. With all the heal/regen/toughness and dodge your virtually unkillable while still having insane pet damage (I especially enjoy double birds and their F2)
Looks like this is all because of non scaling pets… But I like it to be honest.. We’re the “pet profession” after all so it’s only fair that our pets dish out tons of damage when invested into..
Maybe I post my build here sometime.

OP ranger build for spvp

in Ranger

Posted by: Simi.3254

Simi.3254

Someone in the spvp forum said getting a bird to attack for 9K against a squishy in spvp was “very doable”.

[…]

Does anyone know the build and cds/combo necessary to get that kind of damage?

To clarify this: (I just tested all of this on the light golem)

Assuming you put 30 points in Beastmastery and have the “pets prowess” trait from the skirmishing tree and the 3 Stacks of might from “mighty swap” up the damage is as follows: (this is without sick’em or signet of the wild)

The bird autoattack hits twice and can crit for 1500 each possibly resulting in a 3k crit.

The F2 from hawks and eagles (6s cooldown and bleed) and from owls (20s cooldown and chill) hits twice and can crit for 2500 each possibly resulting in a 5k crit.

The F2 from ravens (20s cooldown and blind) also hits twice and after several tries I had it critting for 3900 each resulting in an overall crit of almost 8k.

So to answer your question: Add in some more might stacks and maybe some vulnerability on the target and yes it is “very doable” but only with the raven F2 due to its insane damage.
If Eurantien is correct and a scholar without toughness has even lower armor then the light golem then you don’t even need those.
With say 15 stacks of might from “Rampage as one” and “Signet of the Wild” active it could probably even hit for 10 or 12k damage

Dual Bow Ranger

in PvP

Posted by: Simi.3254

Simi.3254

Mhh is it really that bad? I mean I was aware that trap or BM tank are the Go To builds for ranger right now. But are they really the only viable specs in competetive play? If yes, does anybody have a reasonable explanation for this?
I did quite well with my Power/Crit build so far but then again I’m just rank 10…
Are there any experienced pvp rangers out there that don’t run trap/Bm?

PS: @IlJumperMT: The link doesn’t work. Possibly because of the semicolons.. try tinyURL

Dual Bow Ranger

in PvP

Posted by: Simi.3254

Simi.3254

Hi there,

I’m currently experimenting with my Ranger Power/Crit sPvP Build. (20/30/20/0/0) Especially with the weapons. Now one thing that I have never changed and will never change is using the Longbow as the first weapon for this build because I like doing heavy ranged Damage with the Eagle Eye trait. For the second weaponset however I’ve tried out almost all combinations and recently came to decide that I like the shortbow best here.
Even without the bleeding factored in the autoattack does decent damage with a Powerbuild. You have the built in evade on 3, a constant poison on 2 and most importantly with 4 and 5 a ranged cripple and daze/stun. Plus the shortbow also benefits from the Quick Draw trait, resulting in good syngergy with the longbow.

Now that may all seem pretty obvious but I kind of dismissed the shortbow for any Non-condition build in my head only to find out now that it actually works pretty well on a power build too. The main reason being: Once you blew off all your longbow skills, its autoattack is actually pretty useless unless you’re still at 1000+ range. So my second weaponset needs to provide a constant source of damage. With sword and greatsword I found myself so focused on chasing the enemy, that I found it hard to evade attacks simultaneously. A main hand axe actually provides that damage too but the shortbow has more single target dps and better CC. The only thing I still have to try out is Axe/Dagger but I doubt that it can be as effective as the shortbow.

So, what do you think? What is the best second Weaponset for a Powerbuild to go along with a Longbow and why? I’m curious to hear some answers!

Patch too big

in Account & Technical Support

Posted by: Simi.3254

Simi.3254

Hey,

We have a 10GB data limit for the internet per month at the place where I live. For playing the game, this is not an issue but for the patches it is. So since the flame and frost patch I can’t play anymore since it’s apparently even bigger than 10GB.

My first Question would be: How the hell can a patch be that big? They didn’t release new areas or something, did they? I mean that’s like 60% of the entire game client or something…

And my second, more serious Question: Does anyone have an idea how I could get the game to run again? Can you get the patch on DVD or something somewhere?

Hope someone can help, thanks.