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[Few video]Thief burst is too low vs. others

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Posted by: SinisterWraith.2910

SinisterWraith.2910

Play thief because you like it, not because it’s OP or UP. It’s extremely easy to play the common celestial builds but it’s also quite boring. Thief is fine, it’s the meta builds that are too strong currently. Thieves 1-shotting people is gone forever and we already burst mesmers below half health in a single opening combo as it is. They might reduce celestial’s sustain a bit but don’t expect our damage to go up.

Ultimately, Anet must have decided that due to our mobility, we aren’t meant to be able to 1v1 all classes. Don’t try to 1v1 on far when you can +1 a different fight, end it quickly, and move on to create uneven odds at the next fight. Playing thief isn’t about winning every fight anymore, but if you want your best chances then s/d when played correctly can give you a shot at winning each fight at least.

I agree, we play because its fun. But at the moment it just can’t compete in PvP as for WvW roaming I can’t comment as I have little experience in it.

I don’t expect to one shot people. I expect to be able to lay down some real DPS to at least scare to opposition. Right now they just face tank everything and kill you with conditions and AoE. When you play a squishy no DPS get 2 shot toon it gets old quick.

[Few video]Thief burst is too low vs. others

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Posted by: SinisterWraith.2910

SinisterWraith.2910

What good is stealth when it doesn’t mitigate damage. And still get melted by AoE. Same thing with evasion it does not mitigate damage it requires skill to get out.

With the low crit damage and actually SKILL and POSITIONING to land a good back stab vs AoE melt DPS.

What is the point of playing thief? I love rogue/assassin classes in mmo’s but thief is lacking any real burst DPS relative to how squishy you are. If building more defensive you might as well go warrior and keep the dps while having the survivability. But who wants to build defensive with a rogue in the first place.

Spam-able abilities is no excuse either vs duration of conditions etc. Again most of the thief abilities are skill based vs AoE and conditions. From reading a lot of the earlier posts Thief looked like a lot of fun to play. I just don’t get that playing Thief now.

All of the skills are skill based. When you position your Meteor Shower, or any other AoE, you can’t do it stupidly or you will waste it. And it has a 30 sec cool down.

I don’t see much “skill” out of a HS spamming session that is a homing attack not needing to reacquire target even when the target has teleported in your back.

I don’t see that much skill in positioning yourself behind someone that doesn’t even know you are there. Sure, once your presence is revealed it is harder, but that still leave one one hell of a good free shot and is still easier than a lot of other attack to land.

If you think skill and positioning is not important for other professions start playing them a bit. You might be surprised…

You say that as if people stand still all game.

[Few video]Thief burst is too low vs. others

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Posted by: SinisterWraith.2910

SinisterWraith.2910

What good is stealth when it doesn’t mitigate damage. And still get melted by AoE. Same thing with evasion it does not mitigate damage it requires skill to get out.

With the low crit damage and actually SKILL and POSITIONING to land a good back stab vs AoE melt DPS.

What is the point of playing thief? I love rogue/assassin classes in mmo’s but thief is lacking any real burst DPS relative to how squishy you are. If building more defensive you might as well go warrior and keep the dps while having the survivability. But who wants to build defensive with a rogue in the first place.

Spam-able abilities is no excuse either vs duration of conditions etc. Again most of the thief abilities are skill based vs AoE and conditions. From reading a lot of the earlier posts Thief looked like a lot of fun to play. I just don’t get that playing Thief now.

[Few video]Thief burst is too low vs. others

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Posted by: SinisterWraith.2910

SinisterWraith.2910

From what I have been reading on these forums. The Thief has literally been nerf’d into the ground and unplayable in PvP.

You are right, the game is full of easy mode AoE and CC, Condi builds etc that deal way more damage than a skill shot like back stab. I think if you are wanting a melee play Warrior, if you want a stealth toon play Ranger. Thief is dead.

Suggestions to Better Thief Class

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Posted by: SinisterWraith.2910

SinisterWraith.2910

A suggestion from a very new player. Playing D/D. (from a D/D point of view)

ArenaNet Need to have a clear focus on what they believe the thief should be. At the moment in PvP the thief is lacking.

For the amount of burst (or rather lack there of) the Thief is way to squishy. Why would you nerf the DPS to the ground but not increase the health or protections. Evasion is not an excuse as it does not mitigate damage if you do get hit and requires a lot more skill than any other class to play.

From what I’ve played the AoE rules the points. So why have high DPS AoE classes and a mid range DPS skill based Melee with very little health pool if wanting to go DPS.

From what I read on here it’s mostly due to people complaining about how Thief used to be to good. ATM the thief is bad. It cannot sustain DPS like Warrior and tank incoming damage yet does roughly the same DPS.

What was Arena Net thinking?

Suggestion. Increase base protections or increase crit damage. Not base damage but crit damage. As it does require skill to land back stabs. The actual scaling of the crit damage needs to be increased relative to the “squishyness” of Thief.