Showing Posts For SinisterWraith.2910:
What good is stealth when it doesn’t mitigate damage. And still get melted by AoE. Same thing with evasion it does not mitigate damage it requires skill to get out.
With the low crit damage and actually SKILL and POSITIONING to land a good back stab vs AoE melt DPS.
What is the point of playing thief? I love rogue/assassin classes in mmo’s but thief is lacking any real burst DPS relative to how squishy you are. If building more defensive you might as well go warrior and keep the dps while having the survivability. But who wants to build defensive with a rogue in the first place.
Spam-able abilities is no excuse either vs duration of conditions etc. Again most of the thief abilities are skill based vs AoE and conditions. From reading a lot of the earlier posts Thief looked like a lot of fun to play. I just don’t get that playing Thief now.
All of the skills are skill based. When you position your Meteor Shower, or any other AoE, you can’t do it stupidly or you will waste it. And it has a 30 sec cool down.
I don’t see much “skill” out of a HS spamming session that is a homing attack not needing to reacquire target even when the target has teleported in your back.
I don’t see that much skill in positioning yourself behind someone that doesn’t even know you are there. Sure, once your presence is revealed it is harder, but that still leave one one hell of a good free shot and is still easier than a lot of other attack to land.
If you think skill and positioning is not important for other professions start playing them a bit. You might be surprised…
You say that as if people stand still all game.
What good is stealth when it doesn’t mitigate damage. And still get melted by AoE. Same thing with evasion it does not mitigate damage it requires skill to get out.
With the low crit damage and actually SKILL and POSITIONING to land a good back stab vs AoE melt DPS.
What is the point of playing thief? I love rogue/assassin classes in mmo’s but thief is lacking any real burst DPS relative to how squishy you are. If building more defensive you might as well go warrior and keep the dps while having the survivability. But who wants to build defensive with a rogue in the first place.
Spam-able abilities is no excuse either vs duration of conditions etc. Again most of the thief abilities are skill based vs AoE and conditions. From reading a lot of the earlier posts Thief looked like a lot of fun to play. I just don’t get that playing Thief now.
From what I have been reading on these forums. The Thief has literally been nerf’d into the ground and unplayable in PvP.
You are right, the game is full of easy mode AoE and CC, Condi builds etc that deal way more damage than a skill shot like back stab. I think if you are wanting a melee play Warrior, if you want a stealth toon play Ranger. Thief is dead.
A suggestion from a very new player. Playing D/D. (from a D/D point of view)
ArenaNet Need to have a clear focus on what they believe the thief should be. At the moment in PvP the thief is lacking.
For the amount of burst (or rather lack there of) the Thief is way to squishy. Why would you nerf the DPS to the ground but not increase the health or protections. Evasion is not an excuse as it does not mitigate damage if you do get hit and requires a lot more skill than any other class to play.
From what I’ve played the AoE rules the points. So why have high DPS AoE classes and a mid range DPS skill based Melee with very little health pool if wanting to go DPS.
From what I read on here it’s mostly due to people complaining about how Thief used to be to good. ATM the thief is bad. It cannot sustain DPS like Warrior and tank incoming damage yet does roughly the same DPS.
What was Arena Net thinking?
Suggestion. Increase base protections or increase crit damage. Not base damage but crit damage. As it does require skill to land back stabs. The actual scaling of the crit damage needs to be increased relative to the “squishyness” of Thief.