Showing Posts For Sionelle.8214:

Guesting and Overflow [merged]

in Guild Wars 2 Discussion

Posted by: Sionelle.8214

Sionelle.8214

Its not Guesting or overflow, its loot, if loot was spread over the whole game as it is in world events, these issues wouldn’t exist..

Honestly Anet has limited loot to such an extent these things are the only way for a majority to get nice stuff, easy fast and convenient… not grind slow and painful…

This is why the world events are so bad..the rest of the loot in the worlds need to catch up.

It depends on what you’re wanting to do… elevating the rest of the looting in the game to match world boss loot may end up devaluing all loot and trivialising it. That’s fine if you’re wanting to basically remove any gear grind and just hand out high level loot to anyone and everyone, but it basically kitten the quality system. What’s the point of having fine or masterwork gear if rare gear basically rains from the sky?

That is the downside to a game that relies on gear quality to give your character stats. Everyone is going to want the best gear they can get, but how exclusive do you make that gear? If you want to remove the gear grind altogether then it’s pointless having anything more than a single quality of gear. In that case you may as well just take the stats off the gear and change it to a character stat based game.

As long as the game depends on stats off gear, you are always going to have some kind of problem with gear accessibility or farming – either the stuff is too easy to get and therefore trivial, or else it is not accessible enough for some and creates the whole min/max elitist scenario with the haves and the have-nots.

At the end of the day you’ll always have winners and losers in gear-based games. I don’t know if that can be overcome.

As always, just my thoughts.

Guesting and Overflow [merged]

in Guild Wars 2 Discussion

Posted by: Sionelle.8214

Sionelle.8214

My recommendation is to either roll back the loot changes to the world bosses, or to change it to a “once per account per boss per day” and then scale the loot to reflect that.

My personal preference would be the former – we don’t need swathes of rare items from world bosses. There are more than enough other avenues for acquiring rare+ quality gear.

What logic states World Bosses shouldn’t drop loot better then a Risen Chicken? People should have a reason to want to fight a World Boss and that reason is solely loot based. What now has to happen is a mechanic where 1000’s of players don’t become a slave to farming them on alts and different servers. Some way, some how loot has to become balanced throughout the game. Any place it shows up top heavy there will be 1000’s rushing to it to farm non-stop. Fractals sucked a ton of people out of the open world, then hid the issue because everyone was ikittenman instance. My guess this is way way up there on their list of things to do, figure this loot/mob thing out.

The same logic that dictates a champion in a dungeon should have better loot than a risen chicken: risk v’s reward.

In reality, as long as you can stay out of the red circles, bosses like Maw or Shadow Behemoth are about as challenging as a risen chicken. Not only that, but there is no great challenge to get to them, unlike a dungeon. Meta events fire off and then Bam! There they are sitting in the middle of an open world for anybody to just prance up to and pew pew.

I mean, even Shatterer and Tequatl are mince meat if you know where to stand. Why then should they get special loot? I saw no problem with the way they were set up before hand. People still sought them out, but while there was a hope of being lucky and getting a rare+ item, it wasn’t a basic expectation like it is now.

In my opinion, the whole world boss and dragon event concept has been prostituted by turning it into a loot-fest, and now we have the swarming masses out to exploit the system for their free ectos.

Even with guesting there was nowhere near this amount of disruption before the loot system was changed on these events. Even with guesting, I never, ever saw the overflow server in any of the world/dragon boss zones until this change.

Guaranteed yellows in open world = bad idea, especially when guaranteed lvl 70-80 yellows basically means free ectos. I don’t think this should ever have been done. You want high quality loot? Go to the dungeons. That’s what they’re there for. There’s a reason dungeons and dungeon bosses are more difficult than open world: risk v’s reward. It allows the devs to put in high quality items for us pawns to lust after, without trivialising the value of said items. To put them in such simple and no-brainer locations as world bosses and dragon minions is just prostituting the value of those items.

So the world is dead while all the farmers are off in dungeons? Well, unfortunately you can’t cure greed. One way or the other they’re going to chase the golden carrots regardless of where you put them. Welcome to the joys of a game that in the end is ultimately still based around gear. Shinies = farmers.

And I strongly disagree that the only reason somebody should want to fight a world boss is for loot. That’s just plain greed in a nutshell. If that’s the case you might as well just remove them altogether, because otherwise they’re worthless. Besides, how many times have you gone to an event and seen map chat filled with “Holy ****” and “OMG he’s huge”, and other comments like that from people who are fighting the boss for the first time? Shadow Behemoth is a prime candidate for this. I would argue that people are fighting world bosses for different reasons than loot. Loot is just the icing on the cake.

Roll back the changes to take away the incentive for farmers and exploiters to zerg bumrush all these events and I believe a lot of the overflow issues will dissipate fairly quickly.

Or, perhaps, take the loot away from them completely and replace it with some other tangible reward – maybe zone buffs increasing some aspect of gameplay in that zone for a certain time – karma gain or magic find or something like that. Perhaps defeating a world boss could give access to a special vendor in that zone for a certain amount of time. Then it gives the people in that zone a tangible incentive to defeat the boss, but negates any real incentive for farmers who aren’t going to be staying in the zone after the fight.

So in summary I stand by my original suggestion. These world bosses and dragon minions are not worthy of such high level loot, especially considering the abysmal difficulty level of many of them. Nor do we really need this kind of loot from them. There are plenty of other avenues to get rare+ items.

As always, just my thoughts.

(edited by Sionelle.8214)

Guesting and Overflow [merged]

in Guild Wars 2 Discussion

Posted by: Sionelle.8214

Sionelle.8214

After logging in today to begin my dailies, only to wind up in overflow and not get into my server until 30 seconds after Shadow Behemoth went down (a delay of nearly 20 minutes), and then being disconnected the next time Shadow Behemoth spawned, and finding myself in the overflow after relogging (and returned to my server 30 seconds after SB went down… again), I must say I’m less than impressed. This is not the gaming experience I expect; nor do I think it is really acceptable.

In my opinion the whole sum of the world event mass zerging issue is the changes to the loot setup for them.

Firstly, level 70-80 rares commonly give ectos when salvaged. So basically A-Net, in giving away guaranteed rare items from these world boss chests, you’re basically giving away free ectos, and the swarming mobs will be all over that like flies.

Secondly, the “one chest per character per boss per day” causes more problems than it solves. Even if I have only the minimum of five characters on my account, that’s five times I can join the zerg for each boss per day. The congestion isn’t going to go down after the first one or two, because those swarming mobs will be looking to capitalise on this little loophole.

My recommendation is to either roll back the loot changes to the world bosses, or to change it to a “once per account per boss per day” and then scale the loot to reflect that.

My personal preference would be the former – we don’t need swathes of rare items from world bosses. There are more than enough other avenues for acquiring rare+ quality gear.

To me the issue seems simply to be people overloading the system to take advantage of a flawed looting system. Change it to close the loopholes and make it more equitable and reasonable, and I think you’ll find a lot of the issues will die down.

As far as guesting goes… I don’t know enough about it to really comment, so I won’t. I have no problems with people joining friends on another server, but if guesting becomes a disruption to the gaming experience of server ‘natives’, then it needs to be fixed. It is not acceptable for players to be locked out of their own servers because people from other servers are overcrowding the population, especially when it locks the ‘natives’ out of events that they have every right to be able to participate in.

Just my thoughts.

(edited by Sionelle.8214)