Showing Posts For Sir Darc.7132:

[Merged]Mini Watchknight missing after patch

in Bugs: Game, Forum, Website

Posted by: Sir Darc.7132

Sir Darc.7132

Yep, missing here, it was stowed in the bank as well.

[Merged] Players have weapons glued to their hands

in Bugs: Game, Forum, Website

Posted by: Sir Darc.7132

Sir Darc.7132

I can confirm this happens to me as well. Weapons come in drawn when the full model is loaded for every character except my own.

Token Wallet! Thank you a-net!

in Queen's Jubilee

Posted by: Sir Darc.7132

Sir Darc.7132

Yeah, what it sounds like is you’ll be able to “buy back” actual item tokens for use in forge and crafting recipes. And maybe “sell back” unused tokens to return to the wallet? Hopefully!

Bring Previewing back.

in Suggestions

Posted by: Sir Darc.7132

Sir Darc.7132

I agree, previewing was perfectly fine before. (Aside from not being able to preview on the trading post.) This is an unnecessary and highly inconvenient change, and should be returned. The only thing that shouldn’t be allowed, in my opinion, is buying soulbound items that you cannot use. But previewing should always be possible.

unable to preview stuff!?

in Guild Wars 2 Discussion

Posted by: Sir Darc.7132

Sir Darc.7132

If it was intentional, I think it’s a mistake. Previewing any item should be possible, regardless of whether you can equip it or not. Often people share links of items that have dropped, and requiring you to be on a character that can equip it is quite unreasonable.

This is only affecting armor right now, not weapons that I can see. I think it’s a mistake if intentional, and would request the original function be restored. This in essence cuts out two-thirds of all armors from being seen while on any given character, and prevents you from seeing something on one character before switching to another to purchase it, for example. This has nothing to do with being able to buy soulbound items you can’t equip, that I think should not be allowed, but previewing should always be allowed.

Post here if you GAVE UP on the Clocktower!

in Halloween Event

Posted by: Sir Darc.7132

Sir Darc.7132

The multi-player aspect of this puzzle was certainly frustrating at first, but it was also built some surprise friendships. I met a lot of people I never would have otherwise if it weren’t for this one thing. If anything, it should stay as multi-player, but perhaps have other characters as transparent ‘ghosts’ so they do not completely block the floor. Do not make it single-player only, please! Everyone racing to the top together is the most unique and wonderful aspect of the clock tower. Don’t completely remove that!

Warrior bug compilation. [Closed, used the sticky]

in Warrior

Posted by: Sir Darc.7132

Sir Darc.7132

Last Stand gives you Stability after the initial effect. In essence, all it does is protect you from suffering from a second effect within the next few seconds.

It’s not broken, it’s just a pretty poor trait.

That behavior doesn’t sound like it’s intended, and worse, it doesn’t activate after the effect either. The stability is also supposed to be a result of Balanced Stance, a skill that is explicitely stated to break stuns. So even if it worked the way you described, if I got hit with a knockdown, it would interrupt me but I’d get back up again right away. Right now it doesn’t activate at all, not even after getting hit with a control effect.

I’ll test it some more today and see if it’s any different, but so far that’s been the case.

Warrior bug compilation. [Closed, used the sticky]

in Warrior

Posted by: Sir Darc.7132

Sir Darc.7132

The trait Last Stand has never activated whenever I’ve tested it in PvE. From the tooltip, it sounds like it should pop Stability as soon as you’re hit with the control effect, giving a free stun-breaker, but it has never activated at all for me. I haven’t heard if anyone else has gotten it to work.

Warrior major trait bug - Last Stand

in Bugs: Game, Forum, Website

Posted by: Sir Darc.7132

Sir Darc.7132

I have tested this today and get the same result. It doesn’t seem to register at all when hit. I’ve only tried in PvE so far.