Showing Posts For Sir Winston C.2160:

movement speed in/out of combat

in Suggestions

Posted by: Sir Winston C.2160

Sir Winston C.2160

i don’t see it as necessary evil but more as just plain evil, yes it stops you from just running through, but why is that so bad? resetting a mob would entail you attacked it to begin with, if i wanna run through a horde of mobs and risk getting snared, stunned, or knockdown its on me, but i shouldn’t have to worry about them just auto attacking me so that i lose, what looks to me like, 20-33% of my movement speed when i just want to travel through a zone.

this is also a huge hindrance to any class meant to kite, for example my ranger. i like to be able to slow mobs down, knock them back and continue to fire at them while i run away. its no where near as successful when the mobs move almost twice as fast as you do because you have combat speed. it just seems to punish combat more than it stops trucking through zones, because even when i get slowed i still pop a ms spell and dodge away from mobs to escape that on hit slow.

useless combat punishing mechanic should be dropped.

movement speed in/out of combat

in Suggestions

Posted by: Sir Winston C.2160

Sir Winston C.2160

is there a reason we move slower in combat vs out of it? because it really makes no sense other than to force us to kill everything in our path over just getting around that singular mob that has an annoying knockdown when you just wanna run into an event .

I would really like to see this reduced movement speed for combat taken away, it doesn’t make the game more interesting all it does is hinder people ability to make use of their ability to kite mobs.