Showing Posts For SirBirdford.2480:
Moving respawn to the entrance of the jumping puzzle when it became its own map has made trying to do this JP awful. There’s no longer any lag between dying at the start of the area and popping right back up at the waypoint and jumping right back into the fight, as there had been when you were ported back out to the eternal battlegrounds and had to take a while to run back in.
Now that a server can camp the entrance, it’s made trying to get into the puzzle awful. Unless you’ve the fortune of being green, where you can just jump down and skip the entry field where everyone else is being camped.