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Alerting Players About a Known Exploit

in Suggestions

Posted by: SirJames.5729

SirJames.5729

In light of the recent Snowflake Bans, I came up with a way to better handle the situation should another exploit like this appear. It took a developer two days to confirm this was an exploit: https://forum-en.gw2archive.eu/forum/game/bltc/How-to-make-1-glob-of-ectoplasm-into-stacks/page/2#post1037389

In addition to posting on the forums, the developers should use the in-game mail client to inform the players that something is an exploit. Such a message should be phrased in a way that players who know what the exploit is realize they’ll get banned for it, but not too specific lest other players try it and get banned.

Example:
There’s an exploit going around that involves salvaging a snowflake recipe to generate more high-level materials than were needed to create it initially. If you continue to use this exploit after the time of this post, you will be banned.

100% of players will see it and have no grounds on which to complain that they “didn’t know.” Players who used the exploit more than a certain number of times before the message should be banned regardless, but for the average player who only used it a few times should be given a clear warning.

I find the lack of communication to the players about this incident to be atrocious. There isn’t a single forum post by a staffer explaining the situation and how it will be resolved. Own up to the mistake. Also, mass bans of players who aren’t botters, hackers, or gold sellers look really shady and should be explained as well, like the karma weapons exploit.

ArenaNet has the right to handle bans in any way they please, and, whether or not they change their methods, I will continue to play Guild Wars 2 regardless.

Thanks for reading.

No cut-scenes

in Suggestions

Posted by: SirJames.5729

SirJames.5729

Preface: Your complaints are meaningless since you can skip all the cutscenes.

Regardless of the method of delivery, the game would still have to wait for the last person to finish watching.

The voice acting overall isn’t great, I’ll give you that. However, the art direction behind the painterly ones, like the beginning of Ascalon Catacombs, is phenomenal.

You seem to have a lot of complaints about this game. Have you considered World of Warcraft? I hear good things about it.

No grind , no gear treadmill for PvE

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Posted by: SirJames.5729

SirJames.5729

I think your skills idea is pretty cool. However, skills that level “the more you use them” is inherently a “grind,” something you argue against.

A player doesn’t need to have gear at exactly their level to be competitive in PvE. It helps, but the game isn’t so unbalanced that slightly lower level gear will cause a player to fail. I can’t think of a single MMORPG that uses a stat-less system, which sounds like what you want.

Getting level 80 exotic gear is the pinnacle of your “gear treadmill” and it’s not even close to what most consider a “grind.” Compared to legendary weapons or other forge weapons, exotic armor is a little baby grind.

Also, gear isn’t that hard to find, nor is it expensive at your level. Use the TP and search by type and level. Personal story quests award gear.

Game Credits?

in Guild Wars 2 Discussion

Posted by: SirJames.5729

SirJames.5729

Quick question: does the game have credits? I beat the last mission and expected the credits to roll, but they never came. I wanted to bask in the glory of the team that made this fantastical game.