Two things I thing need to happen , how they would improve the game and how you can go about changing it:
1. The lost shores event was fun, it made sense for it to be lvl 80 content because of the small time frame of specifically the one time events. In future content like entire expansions I think it would be good for the game to increase the level cap upon release of an expansion. Make “guild wars 2: Kralkitorrik” lvl 85 or even lvl 90 content. Why you ask? If it continues to be lvl 80 content people will not experience any sort of progression in the content. And the dragon won’t have the feeling of being dangerous because he’s only as hard as zhaitan. If players now have to better their character in preparation for the dragon I think the fight would feel more meaningful and give a better experience to the players
Every new expansion would benefit from being 5 or 10 levels above the latest content, and with the way you guys do scaling I don’t think raising the cap upon release of future content would cause problems or “break” the game.
2. Soulbound, it’s my belief that having items turn soulbound when you equipt them makes for a really “thin” trading system. I want to be able to sell my old gear to players who want it. It would make it easier to make money back from old gear and give an easier time to players who want to buy pre customized armor. “Account bound” is completely understandable, there are items that shouldn’t be traded or sold.
Here’s my idea,
1. Take off soulbound
2. Add a sort of “lineage” to weapons and armor
The weapons and armor will say who crafted it and who were previous owners.
This will keep the incentive to craft as there will be a desire to be the one who
crafted the item.
Players might remember the name of the guy who crafted their weapon and recognize him in game and start a conversation thus building community
Those are my suggestions, I strongly recommend the first and the second is just a cool idea that I think would help the “trading system” specifically
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