ANet may give it to you.
Showing Posts Upvoted By Sirith.9704:
ANet may give it to you.
Purchasable Shared Gathering Slots (Account-Level)
I would like to be able to purchase from the Gem Store shared gathering tool slots for my characters. Ideally, one would be able to make this purchase once for his entire account.
In other words, I hope I would not have to—individually, one-at-a-time—purchase shared gathering slots for each gathering tool type, for each character. (This kind of implementation would dramatically reduce my interest in this feature.) Ideally, the purchase would be made once, and would unlock the shared gathering tool slot for every character on my account. I could see making each tool type slot a separate purchase, if ArenaNet really has to do that in order to justify the cost of implementing this Quality of Life improvement.
So, for example, for 400 Gems, one could unlock a Shared Logging Tool Slot for all of his characters, place his Reap-r-Tron, or whatever, in the slot, and then use the Reap-r-Tron on every character without having to individually equip the unlimited gathering tool each time he switches characters. Then, for another 400 Gems, he could unlock a Shared Mining Tool Slot, which would work the same way; and for another 400 Gems, he could unlock a Shared Foraging Tool Slot, which would work the same way.
Having to move unlimited gathering tools from one character to another is an annoying, frustrating inconvenience. Players specifically buy unlimited gathering tools to avoid the inconvenience of having to purchase the standard, limited-use gathering tools. This Quality of Life feature, therefore, would add value to an existing feature and further enhance QoL for players.
Ancillary Feature: Locked Shared Gathering Tool Slots
For players who like to use different unlimited gathering tool sets, depending on which character they’re playing, it would be nice to have the ability to “lock” a purchased Shared Gathering Tool Slot for a given character. Locking a Shared Gathering Tool Slot prior to equipping a gathering tool in that slot would prevent the any account-wide changes being made to the locked character or to any other character as a result of equipping a gathering tool in the locked slot.
Pin Character to Beginning of Character Menu & Purchasable Shared Gathering Slots
Also: Beware The Tyrian Adventure League [TALE]
Pin Character to Beginning of Character Menu
This is a feature suggestion. I would like for the development team to add the ability to pin a character to the beginning of the character list on the character selection screen. This would be a Quality of Life improvement that I imagine would be very easy to implement, yet would have broad appeal.
Right now, the last character I played is the first one that shows up in the character selection list. I would prefer to be able to pin one character to the beginning of the list, and have the rest of my characters show up in the order most recently played. Honestly, I’m surprised this idea hasn’t already been considered and implemented. I look forward to seeing this change in a patch in the not-too-distant future.
Thank you. <3
Pin Character to Beginning of Character Menu & Purchasable Shared Gathering Slots
Also: Beware The Tyrian Adventure League [TALE]
Suggestion: A personal merchant that only buys runes, sigils and junk.
What I would like to have put in the game, either as a cheap item to buy or a reward for doing content, is a permanent Merchant that only buys junk, runes and sigils (and sells nothing). It should be a UI panel only Merchant so that it can’t be used to troll by putting it on top of other things.
One of the annoying things about inventory management in this game is all the trash of various types that build up in your inventory and require special trips to merch them. Especially now that many runes/sigils are vendor trash. Having a merchant would require an inventory spot taken up, but it means that the devs don’t have to look for ways to salvage runes/sigils as many others have suggested.
ANet may give it to you.
A day/night cycle indicator on the mini map, preferably with a timer of some sort to tell you how long you have left in each cycle.
Edit: I would even take a /time command which gave the time remaining until day/night.
Thanks!
(edited by SaltAndLight.4652)