Showing Posts For SituationSoap.9234:
People play for longer and more fervently when they have reward systems based on their level of play. Carrots keep people playing long after shiny-ness wears off. There’s a reason that progression systems are built into games like Call of Duty these days.
It’s not about “kids these days”. That’s a short sighted response. It’s about what makes people want to keep playing. Eschewing a progression system means people are less likely to keep coming back.
Yeah, something needs to change to make WvW easier to get into at short notice. Right now, the “I can only play for an hour” crowd is locked out from WvW because it’s not uncommon to hit 45 minute queues during prime time.