Showing Posts For Sivixius.5026:
This skill has been like this ever since i’ve been playing and yet I have not seen any posts regarding this skill in the manner I am speaking of it about. I am quite surprised by that. I think it’s about time it needs mentioning. Especially since all the professions now have been modified and honestly, i only like sword/dagger thief now. But with the sword not using the evades properly 100% of the time… ruins the whole experience of trying to be evade, evade, evade, evade Enemy player: “WTF…. I’ll get you with this next one! EAT THIS!” evade " Mutha …. ! "
All the other weapon choices are pretty boring compared to Sword/Dagger. IMO. No offense to anyone.
P.S. I use lots of evades, porting, and line of sighting to stay alive. And with Flanking Strike not triggering immediately every time it really reeeaally throws off the game play style. Especially since we now get rewarded for actually dodging an attack yes? Vigor…. mmm… you are so delicious…..
First off, I love Thief, and I love using Sword/Dagger as the main. However, it’s constantly making me want to use Dagger / Other instead. Why? Because Flanking Strike does not always activate immediately when pressed. And please do not say it’s lag, because it is not. I have tested it for quite some time and found out when Flanking Strike actually does not register immediately and when it does register immediately.
It’s all because of what animation you are doing and what time during that animation you press Flanking Strike will determine if Flanking Strike is going to activate immediately and let you dodge those precious moments when you need a dodge, or it’s going to wait until the animation is finished AND THEN activate Flanking Strike giving you a late dodge that actually did not dodge what you intended to dodge, or just not dodge anything at all. Way to go.
During your first auto attack animation, once your sword is past the half way point, i’d say like 60% already finished with its attack animation, and you press Flanking Strike, it’ll take about 0.75 seconds before it actually goes off. Every, single, time. If you activate it before it gets to the half way point of the animation, like 45% or sooner (it not actually landing a hit), it’ll activate IMMEDIATELY. Also, if you do the auto attack and your first swing hits nothing and you activate Flanking Strike anywhere from 65% animation completion or longer, your Flanking Strike wont go off until what feels like a whole second after the animation is done. Every, single, time.
If you activate Flanking Strike ANY time during the second auto attack animation and before the third attack actually lands a hit, Flanking Strike WILL activate immediately. If you activate Flanking Strike during the third auto attack animation once it hits the target but he’s/she’s in that leaning forward stabbing position (Im playing Human, not sure how every other race does it for the last attack animation), he/she will just kinda stand there for like a second and THEN do Flanking Strike. Every, single, time. So no, not lag. Check it for yourselves. Especially if you’ve ever wondered why it doesnt go off immediately sometimes when you fight.
I am very great at timing my dodges on things that truly should be dodged and not wasting them. Which is why i truly love S/D thieves, because, you know, we get so many dodges it’s beautiful. But whenever i play S/D and want to use a dodge, i have to stop, look at my current animation, and then think to myself, “Will i use Flanking Strike or will i use the regular dodge roll to evade this attack?” And based on the current animation, the choice becomes clear.
And what REALLY gets me, is when my endurance is low and cant use the basic dodge roll but i have plenty of initiative to use Flanking Strike but I am currently doing an animation that will make my character dodge a second later when i press it. THAT… That is what makes me not want to use S/D and seriously needs to be fixed to activate immediately no matter the animation. It’s an evade plus a boon stealer, but i believe it’s mainly used as an evade and damager. And evades are one thing that keeps us alive longer yes? Whenever i use dodge roll it ALWAYS activates immediately no matter the animation I’m doing. Why not Flanking Strike?
Ok cool. That’s what I was hoping for – only seeing people from the actual servers when doing Eternal Battlegrounds. Thanks for the help guys.
What about the Eternal Battlegrounds? When i join there, and I see allies, will they only be allies from my own server? And when I see enemies, will I only see enemies from those two other servers that are in the same tier bracket of my server at the time as well?
As of right now, Sorrow’s Furnace, Devona’s Rest, and Eredon Terrace are at the very bottom tier bracket of WvW. When I hopped on Sorrow’s Furnace (who’s currently first out of those 3 bottom), I see Devona’s Rest ahead by a milestone of points in both Eternal Battlegrounds and Edge of the Mists. I notice in the Mists that there are players in guilds that are in the tier 1 bracket of WvW server rankings. I thought servers only mattered in WvW because of the megaserver thing, but how come I see players in guilds that are on the tier 1 bracket when Im playing on a server that’s in the tier 8 bracket?
Is it like, all the servers that are in first place of their first/ second/ third place grouping get grouped up with every other server that’s in first place as well, and same goes for the rest when they do Edge of the Mists? Does this only apply to Edge of the Mists or does it apply to Eternal Battlegrounds as well? Or is the Eternal Battlegrounds truly the only place where players on those specific three servers at that time go there?
Oh… you’re able to get enemies account names when you block them? That sucks… Thank you for the help.
On a particular youtube video I saw regarding WvWvW, this video had annotations pop up saying certain things, but on one part of the video showing him doing roaming kills, he came across this Thief and then an annotation popped up saying “Rank 147 Thief”. How do you know if he’s a rank 147 thief when enemy names are not shown? The enemy was in a guild if that makes any difference.
I’m curious as to how he found out because I love this anonymous system. It prevents others from harassing you and you harassing others. Any help is appreciated.