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[EU] The Council of Quaggans awaits you!

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Posted by: Skath.8631

Skath.8631

Submit your applications now and join us for our PAX announcement party!

[EU] The Council of Quaggans awaits you!

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Posted by: Skath.8631

Skath.8631

Still looking for more friendly recruits to run dungeons with!

[EU] The Council of Quaggans awaits you!

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Posted by: Skath.8631

Skath.8631

A holiday bump!

[EU] The Council of Quaggans awaits you!

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Posted by: Skath.8631

Skath.8631

A bump! Join us for our “legendary” hide and seek games!

[EU] The Council of Quaggans awaits you!

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Skath.8631

A small bump

[EU] The Council of Quaggans awaits you!

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Posted by: Skath.8631

Skath.8631

We’ve had some great applicants and would love to add some more!

CDI-Guilds- Raiding

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Posted by: Skath.8631

Skath.8631

I haven’t read the entire thread, so forgive me if this has already been said.

One thing that makes GW2’s combat unique is the power of combos. Some combinations are already very common in dungeons. These include fire-field blasting, smoke-field blasting, and lightning-field blasting. While this concept is super cool, it’s no secret that some of the other combos are significantly less useful. Dark, Ethereal, and Poison fields specifically are rarely useful in dungeons. A further problem with the current system is that blasts are almost always more useful than other types of finishers. I think having asymmetric importance of different finishers and fields is fine for the combat system, and even something that should be encouraged actually. However, in current dungeons I’d argue that the instances do not offer enough opportunity for enough combinations to be useful.

I think that creating instances in which a larger amount of combinations are viable is a great way to make team-work oriented gameplay which caters to GW2’s combat system’s strengths. To give you some examples:

  • While weakness is already used frequently in fractals, applying weakness could be required for certain bosses (perhaps they have an endurance mechanic like players?). This would have two effects. The first is that obviously poison fields will be more desired. The second is that leap finishers, which provide longer weakness for single targets, will be useful for that boss, instead of simply blasting the field.
  • Confusion on a certain boss could be made very strong during specific phases to increase the viability of ethereal fields as a combo-field. This would cause the numerous projectile finishers in the game to be more useful than the are currently as well.
  • Bosses could be designed with blind mechanics to increase the viability of dark fields. While blinds are already often used by thieves to control trash packs, this is not usually by blasting or leaping on a field. I think that if blinds became more important, Necromancer in particular would be more useful for organized groups as currently Necromancer doesn’t offer enough utility for dungeons compared to other professions.
  • Provided NPCs could be designed that wouldn’t bug out (Curse you, Detha), you could create a fight where blasting retaliation on certain NPC targets would be necessary. I could see a fight like this where there are groups of four NPCs that group members run into, blast a light field placed there, and the boss attacks the NPCs, hitting himself as well. The retaliation from the NPC attack would be the only thing that breaks the boss’ armor or removes a buff, or anything of that nature.

These are just a few examples I could think of. My basic point is that, when designing the combat in these instances, I would hope for encounters deeply rooted in combo field coordination. To me, this is one of the key strengths of GW2’s system that could be even more interesting with instances tailored to promote the usefulness, or even necessity, of a greater number of combinations. I can imagine particularly difficult bosses punishing players for slow or sloppy field placement as well by requiring different combinations in quick succession.

Needless to say, this combo-field coordination should exist equally alongside other GW2 mechanics that have been mentioned such as dodging, timely crowd-control, and intelligent positioning. I hope my post is useful to you, and I should comment that I am incredibly excited for this type of content possibly appearing in Guild Wars 2.

[EU] The Council of Quaggans awaits you!

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Posted by: Skath.8631

Skath.8631

Quaggan would love to see some new members!

[EU] The Council of Quaggans awaits you!

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Posted by: Skath.8631

Skath.8631

Hello!

The Council of Quaggans [Cooo] is a new, small EU guild based on Desolation. We are looking for players on any EU server to join our close-knit community. We are looking for the following qualities in new members:

1) Friendliness. While this seems obvious, it’s something we value above all else in potential members! We want our guild members to be active in guild chat and on mumble whenever possible. We strive to always be kind during our adventures in Guild Wars 2, even to those who do not give us the same courtesy back.

2) A strong interest in the game. We are looking for players who play Guild Wars 2 regularly, meaning that we’d like our members to be active most days of the week. While we do not necessarily care what kind of content you play, we’re really interested in having you around as often as possible!

3) Desire to improve. PvE content is our focus, and while we certainly do not require perfection, we also hope that our members will keep up to date with certain aspects of the “meta” for dungeons and fractals. Our aim is to do dungeons/fractals quickly, but with a relaxed atmosphere that doesn’t mind the occasional wipe or two. We don’t want to tell our members what to play, but if there is a certain need we won’t hesitate to ask.

The Council of Quaggans is, first and foremost, a guild for friends to enjoy this great game together. We think that the characteristics above are important to this vision, and if you believe you possess these qualities, then we invite you to fill out an application! You can find and fill out our application form in our Steam Group, located at the link below.

Click here to be taken to our Steam Group and apply!

It’s worth noting that as of now we do not have access to guild missions because we are so new. In the future we hope to run regular guild missions. However, if you have a seperate guild missions guild, then that is fine. Aside from that and personal bank guilds, we’d like our members to represent 100% of the time if possible!

If you have any questions, you can message Skath.8631 in game or leave a comment on our steam group. Thanks for considering our guild!

Hunt the Dragon (Scales)

in Bugs: Game, Forum, Website

Posted by: Skath.8631

Skath.8631

I am also having this glitch… please fix it!