Showing Posts For Skellum.8210:

What if the Manifesto is just wrong?

in Guild Wars 2 Discussion

Posted by: Skellum.8210

Skellum.8210

I was happy without vertical progression at level cap, and in fact I would not have minded if I had been handed level 80 gear with whatever stats I wanted on them for use in WvW and/or PVE. I would have liked that just fine.

However, other players may feel differently. If the vast majority of MMO players prefer vertical progression that is what they’re going to get from any devs/publishers intent on maximizing player base rather than carving out a niche.

Which doesn’t mean it’s smart to trade a niche market for a broader one. Sometimes that works, sometimes it fails horribly.

It also doesn’t mean those of us who are unhappy about Ascended gear are wrong, but we might be in the minority.

Which still leaves plenty of room to quibble about the method of this progression. Narrowing it to dungeons was, in my opinion, mistake #1. Tying gold to it, well, the less said about that the better. I was never in favor of gems for gold, so anything that is going to cost me in this game to progress makes me very, very unhappy.

I argue against this as you’re citing a relatively recent trend in MMO history. WoW is not the only game that has ever existed, I think the GW1 people would agree with me on that. I’m a person who’s played UO/EQ/AC/WoW/RO and a slew of others, tried GW1 but in WoW’s prime it just didn’t thrill me.

Carrots on sticks are nice, but they dont keep players. Throwing endless easy challenges that reward +2 awesome instead of +1 awesome do not keep players in a game. The key to the gear grind in MMOs was the appearance and exclusivity, what makes the hat of +2 awesome better then the hat of +1 awesome was that it showed off how good I was at the game and was something others didnt have. It’s why players will pay for a sparkling flying horse that adds no functionality but to an extent looks neat.

Gear progression is neat, but it doesnt really add to the game, nor does it keep players playing. There are countless more enjoyable and better carrots on sticks that will encourage more people to play then a gear progression system. I will say firmly that PvP should never, in anyway have a gear based progression system.

Major Rune of The Pirate (Rare) Disproportional reward to cost.

in Bugs: Game, Forum, Website

Posted by: Skellum.8210

Skellum.8210

Hey, crafting this thing is giving massive amounts of exp for the cost of the materials. On the TP it costs roughly 3-4 sil each. To create an equivalent item costs 8 silver minimum for the 8 potent venom sacks, this is excluding the cost of silk bolts for the pattern parts.

I went from 363 to 383 skill with 10 doubloons which would have taken me at least 15-17 patterns completed. Imo, double the doubloon cost on this.

Effects of Left Control Permanently?

in Account & Technical Support

Posted by: Skellum.8210

Skellum.8210

Hello, I like the effect pressing and holding left control has on locating items on the ground. On the control options it displays this as “Display Enemy NPC names” checking this as on in the graphics options does not match the functionality of the key in relation to items. Is this a bug or is there anyway to always have yellow item names appear at all times?