Showing Posts For Skipster.7086:
The designers are putting new players at a disadvantage with luck accumulation and ascended weapons but for none of the reasons you mentioned All the changes you mentioned seem like necessary balancing of broken features that continued to undermine the reward system the longer they persisted. XP reward for crafting should balance other xp rewards in the game rather than balance xp gained by players six months ago.
The crafting is the main thing I am upset with, and that has been in the game since launch. It’s by no means broken.
people who get into the game will probably enjoy the longer ride with their first character as content was quickly outleveled before.
Why do you endure playing a class to 80 you hate?
The Karma nerf – no idea what to make of it: Is the impact really that high? As far as I remember, the huge amounts that came with karma consumables wasn´t in the game for a good while after launch.
Laurels – why do you assume they are gone for monthly as you cleary have read about the probable cause?
No I’m not saying I don’t enjoy playing a certain class, I just enjoyed being able to take a break from leveling in the world to level via crafts. I don’t understand why the nerf was needed.
Karma – Maybe it was never intended for people to have that much Karma, if that’s the case I understand, but the Karma flow has been at it’s pre-patch rate for about 80% of the release, so I doubt it could be something they didn’t expect.
Like I said with Laurels, it’s probably unintentional, I was just looking for answers – or if anyone can confirm it’s just a double-monthly bug.
I dont know where your getting the laurels thing from, Everyone i know that completed the monthly got laurels, the only people that didnt are people that completed it twice and they still got laurels the first time, just like its always been (if you complete pve and pvp monthly you only get laurels once) this is not new, this is not a change. You are overreacting massively
The laurels were more of a question, the rest of the post still stands – and I don’t think making a forum post with concerns is an overreaction.
“This game doesn’t have any end game.”
“This is boring game, with no challenge whatsoever.”
“I leveled very quick, got my armor, finished Personal Story, now i don’t have anything to do anymore.”That’s why. Arena net, as Colin Johanson stated, made a mistake with making game too easy, by making armor and weapons too simple to aquire. Now we can see that devs are working on repairing that. So kudos to them.
Hindering the leveling of new players doesn’t change the complaints of the people already at 80, I don’t see how that could be the point in what they’re doing.
At least for the crafting, pretty sure you still get 10 levels if you craft to the newest max craft level of 500.
I know, but leveling 400-500 isn’t nearly as casual as 1-400, and will probably cost at least 10x as much. I just don’t understand why they thought it would be better to nerf the leveling, instead of extending it.
people who get into the game will probably enjoy the longer ride with their first character as content was quickly outleveled before.
Why do you endure playing a class to 80 you hate?
The Karma nerf – no idea what to make of it: Is the impact really that high? As far as I remember, the huge amounts that came with karma consumables wasn´t in the game for a good while after launch.
Laurels – why do you assume they are gone for monthly as you cleary have read about the probable cause?
No I’m not saying I don’t enjoy playing a certain class, I just enjoyed being able to take a break from leveling in the world to level via crafts. I don’t understand why the nerf was needed.
Karma – Maybe it was never intended for people to have that much Karma, if that’s the case I understand, but the Karma flow has been at it’s pre-patch rate for about 80% of the release, so I doubt it could be something they didn’t expect.
Like I said with Laurels, it’s probably unintentional, I was just looking for answers – or if anyone can confirm it’s just a double-monthly bug.
“Honestly, the crafting is the biggest deal for me. I get extremely bored leveling out in the world, and the 10 levels I got from crafts were a huge relief.”
You being bored isnt making the game less accessible for new players.
You get experience for everything in this game – even walking to an area you havent discovered.
Maybe not BRAND new players, but it definitely doesn’t make it any easier to level. I just want to know why they thought this decision was needed.
It isn’t becoming harder, my friend is enjoying the game MORE because of these changes.
Care to explain why? I can’t see how lowering karma intake and crafting leveling would make the game more enjoyable. Not trying to be a jerk, I just wanna know.
TLDR: By nerfing crafting leveling, karma gain, and monthly laurels, ANet is only making it harder for people to get into the game (I absolutely love the patch besides these changes).
Sorry if I’m jumping the gun, because the crafting levels and laurels might be unintentional, but I just want to know why they made this decision if it was intentional.
I’ve had the game since beta, but I only started playing again for the past month or so. I quickly got an Elementalist to 80, hated it, then started working on other professions. The only reason I even looked forward to leveling another character was because I knew I could craft for 20-40 of the most boring levels. Now, because people were crafting all the way to 80, ANet nerfed leveling via crafting. I have no idea why they thought this was a good decision, or even if it was intentional. I haven’t complained about any of ANet’s decisions so far, because I could see how a majority of them were needed, but this one seems to just hurt the enjoyment of the game – and have no benefit whatsoever.
Next, they nerfed karma gain because veteran players would brag about the enormous amount of karma they had stockpiled. Once again, Karma isn’t a big deal if you’ve been playing the game for a while, but it’s the only way I was able to get exotics at 80 since I didn’t have a ton of cash.
Laurels not being awarded for the monthly might be a bug, but it would be just depressing if it wasn’t. From what I’ve seen on reddit posts, the people who got the monthly twice (because they completed it before the patch too) don’t get the extra 10 laurels. That’s perfectly fine, but if this update removed the laurels entirely from the monthly I would have no idea why.
Honestly, the crafting is the biggest deal for me. I get extremely bored leveling out in the world, and the 10 levels I got from crafts were a huge relief. I’d probably just stop playing for a while if this nerf was intentional (not making a silly threat or anything, I’d just rather not play if they are only going to make it more arduous for me to level up and then make it harder to get gear on top of that).
I understand that a good chunk of players thinks the crafting leveling nerf is needed because rich players could get 80 in a day, but it matters a lot to the people who aren’t super rich too, and just want to be able to skip some chunks of the world-leveling process.
(edited by Skipster.7086)