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The lack of a “holy trinity” was one of the major reasons I left GW2. Well, more accurately the lack of role specialisation. I’ll try to explain…
One of the major reasons I enjoy MMO’s (and table-top roleplaying and LARP) is the fun had working as a team. Seeing one of your team-mates being chased by the Big Bad Gnarly Beast while heavily injured and dropping that large heal to keep him up or taunting the BBGB off are two conspicuous MMO team activities. Oh there’s combo attacks, but when it comes down to that heroic save of a team mate, well there’s nothing you can do apart from keep pew-pewing away.
In GW2 groups of players aren’t teams, they’re mobs in which everyone has to look out for themselves. There are even posts that basically explain that outlook and how to optimise different classes to achieve self-reliance. Which also means that every character is essentially the same Self-Buff/Self-Heal/DPS archetype, with minor tweaks.
For some that’s fine. If you want to play as a group of individuals, then GW2 is your thing. But if you want to work in a team with the individual specialisations and responsibilities that entails, then GW2 is not the game for you.