So, I bought GW2 on release day. I originally played a Mesmer with my buddy up to ~14, then I rerolled various times as he continued up to 35 and beyond. Less than a week later when I had gotten my Thief high enough to attempt AC story mode, we found a group and entered for our first dungeon run in GW2. We had no idea the hell we were in for…
I’m sure you all know the rest of that story – anyways, I quit and came back various times after that and the last time I played, I actually had a reasonable amount of fun but ended up not playing due to lack of time between school and 50 hour work weeks. I now have time to play and want to give it a shot, but the dungeons and mid/upper-level leveling content has me a bit worried.
It seems like in this game, I’m always fighting my way uphill. In the snow, without shoes or a coat. With a strap attached to a bus tied to my waist that I have to drag up with me. I know everyone hates these comparisons, but it feels similar to trying to play WoW to max level in level 30 gear.
Granted, I only have about 180 hours logged and a lot of it is from leveling low level characters, crafting or sitting in towns while I’m AFK. And, most of it is all split up so a lot of the knowledge and skills I may have gained were lost.
My question is, does it get better? I’ve played WoW from launch as well as various other MMO’s and the best way to put it is that in GW2, it feels like as I level up more, despite keeping gear up-to-date, I start to become undergeared and underpowered in comparison to the mobs. I understand the concept of dodging and such, but certainly as a melee there’s no way to entirely avoid damage, yet I feel like I’m often being downed in one or two hits that happen so quickly in succession that they’re unavoidable.
I suppose the other thing is that even when I do large upgrades to my entire set of gear,
I never really feel like I’m gaining much power – it almost feels like all the stats are entirely useless. I’ve played games where you definitely have to focus on the little boosts to provide one moderate boost and that’s all you get, but in GW2 it seems like you have to have a lot of huge boosts to provide one barely noticeable boost at all, lol.
Otherwise, the game looks like a lot of fun. I enjoy the scenery, and the videos of the new fights look really cool. I’d really love to check out the living story stuff as well, but if it always feels like this, I’m a bit afraid to give it much of a shot.
Am I somehow missing some major key things that make the game more fun and accessible to someone that wants to casually play without being destroyed, or do you pretty much just go along with the idea that anytime a mob breathes on you in GW2, you’re going to lose half of your HP, even if geared somewhat tanky?
