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Be careful who you listen to regarding difficulty

in Fractals, Dungeons & Raids

Posted by: Sloth.5643

Sloth.5643

Kain.9167

I don’t like you people who demand that you be special with armor that will separate your “greatness” from the rest. Many of the people who have full sets at this point got it from exploiting and we, the rest, are stuck with diminished returns. Fact is, when you’re done, you’re done and you won’t be touching dungeons after you have the few pieces you want from them.

I think normal and hard mode is a bad idea and will likely only cause balance issues that will screw over people currently running dungeons even more. They need one difficulty which is hard, but hard to a random group of 5 people. You shouldn’t have to consult a Wiki and read a book on a dungeon before you do it. You should be able to go into a dungeon, stumble through it the first time, and then be able to figure it out better and better for each subsequent run. Demanding Ventrilo, set groups in a guilds, research, heavy trial and error, etc. is only going to kill the playerbase. Said it before and I will say it again, not everyone has hours upon hours everyday to play – should they be denied dungeon gear altogether? Stop being kittening morons trying to protect your digital flames and let other people have fun too.

I don’t like you people who demand easy access to everything in the game which leaves nothing remotely challenging in game. Fact is, when you’re done, you won’t be touching these dungeons after you have the few pieces you want from them leaving people with no challenging content to do, and no pve content for guild groups or groups of friends.

I think normal and hard mode is a bad idea because why please as many people as possible when you can make content for the smallest percentage of the population as possible. We need one difficulty which is hard for a bunch of people who stumble their way into a dungeon naked, who haven’t spent any trait or skill points and think they need a tank, a healer and 3 dps. This way when guild groups and groups of friends who are looking for a challenge can face roll through the content get bored and move onto another game. After all this game is about shiny loot not about socializing and doing group activities that can be both challenging and enjoyable.

The amount of hypocrisy coming from your post is astounding, you have taken the view that the majority of the player base is like you, no guild, pugging everything, completely uninterested in the remotest amount of challenge and just looking for dungeon loot which has exactly the same stats as the crafted items which you can fully gear with the minute you hit max level.

They even gave you full access to all the dungeons lore included with story mode. The only reason for doing explorable modes is 1: You want the armor sets because they look cool or 2: You want to experience the only pve content in this game that is remotely challenging.

And as you have pointed out not only do you want access to the gear, which personally they can mail it to you for all I care, you want to take away the only thing guild groups have to do that is challenging in pve?

Sounds to me like your comment about not wanting another WoW was sarcasm because that seems to be exactly the kind of system you want for 5 man dungeons in this game. Incredibly easy and a mere stepping stone to as much gear as possible as quickly as possible.

There is plenty of room in this game to have both easy content that gives you access and more challenging content that gives people things to work toward and challenge them. You don’t seem to want either and have also decided this means no one else should get it.

No I do not have explorable gear, I did not exploit the dungeon system when it was incredibly easy. I merely look forward to some challenging content that rewards teamwork and playing with a small group of guild members and friends, which outside of explorable dungeons my only choices are WvW or SPvP.

Stop being selfish and allow other people to have fun to.