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Arah path 4: Need for Dungeon Master

in Fractals, Dungeons & Raids

Posted by: Slymie.1382

Slymie.1382

Just spent around 4 hours on Simin alone. Original group consisted of Mesmer, Engi, Necro, Ele and Guardian.

After reading quite a few posts saying this is not as much a dps check as it is a coordination check I have to strongly disagree. The same group plays together often and has little difficulty doing all the other content in the game. We work well as a team, with the builds we enjoy playing.

I have two major problems with this encounter. The sparks do not go where they should, even when you are standing where you would think you should be for them to chase you. And the fact that they put a dps check encounter into the game while giving some classes massive incentive to play utility roles is just wrong.

I find it troublesome that our group can get through the entire first half of the dungeon with smart play and find it challenging yet fun, and then get to thig encounter and simply be unable to progress past it. Regardless of how fast the sparks were run. Regardless of a 1/4 placement or all 5 placement we were never able to get her down below 20% life.

It is my opinion that this is one of the poorest encounter designs I have seen to date in an MMO. You design a game that brags about the lack of a need for the classic trinity, yet throw in an encounter that requires one of them to pass it. This would be similar to throwing in an encounter that required 3 of your 5 players be specced for healing, and while there are encounters that require condition removal, ranged, interrupts, reflects, etc. those are all trait/weapon/skill choices and not Gear choices. Simin IS a Gear Choice as well as spec choice encounter IMO.

In all, very disappointed in this encounter design. I simply do not see why the same group of people I have cleared 80% of the games dungeons with cannot get past one boss after 4+ hours of attempts.