Showing Posts For SmallPox.3657:
tell me if somthing needs changing or if somthing isnt working and why is it.
I have alot more expirence in pvp then you trust me.
as for your comment everything can be “op” unless modrated with cd/range/timing/channeling. you sir just lack the vision this changes can bring towards
tactics and stragies as I see it you feel comfortable grounded to the basics.
I know this idea will most likely wont even be seen and might have a some bad response from WvW (somthing I havent tried yet) players but I still want to know what you guys think of this mechanics added to the game or even just to structure PVP.
So the idea is adding a Wall / Mobility Interaction abilty to each class,
the skill I had in mind are :
Thief – Wall running with a leap at the end.
Mesmer – creating a walkthrough portal (going through walls).
Elementalist – Pull rocks from the ground to get Higher, and pulling them from walls to make like stairs which then he can jump on.
Engineer – Rocket Backpack (can fly for a few second / hover).
Ranger – Grappling Hook.
Warrior – Wall Climbing with a leap at the end.
Necromancer – Mist form isnt confined to the ground (sorry not familier with class, suggest somthing better if you have an idea).
Guardian – Aoe Arcane ground pulse that lifts allies of the ground and pushes enemies away?
These are my ideas for giving structure PVP abit more Intense fighting and tactics.
feel free to comment with your own ideas for wall/mobility interacts or other ideas to improve SPvp.