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"Tanks" needed for dungeons?

in Players Helping Players

Posted by: Smiley.1953

Smiley.1953

I’m not enjoying the mess that dungeons are now. I apreciate the idea to wanting to remove the trinity, but ANet seems to have done so without presenting an alternative.

I have found from personal experience that a dedicated healer makes dungeons a lot easier. My experiences were similar to the OP, but when I made a ‘full’ (as much as possible) healing spec with all +healing gear on my guardian suddenly dungeons started going a lot smoother. My 4 teammates could focus on their task at hand and not have to constantly worry and have to run out of combat just to not die, and they were glad to know I was watching over their health bars.

Though not intended by ANet, it seems to work better, and was also definatly more enjoyable (for all 5 of us, I sometimes have the idea ANet wants to remove the trinity because they think tanks and healers dont enjoy their job). Its to bad there is not threat system making tanking very viable, and CC is still to short and scarce, so combat will remain a mess.

Oh and no, I dont consider ‘graveyard zerging’ (running from the waypoints to the boss before a resets) a viable alternative to the trinity. I’m not entirely sure what ANets intend is, I hope somebody can enlighten me, because I’m not seeing it.