Showing Posts For Snow.9813:

Collaborative Development: Ranger Profession

in CDI

Posted by: Snow.9813

Snow.9813

Specific Game Mode
WvW

Proposal Overview
One of the big issues that I find with the ranger is the ability to hit multiple targets, usually we have the piercing arrows trait and the axe as and range pressure which doesn’t actually apply that much pressure since the arrow is a line type of aoe and using it against a moving target you miss most of its potential, and the axe is more of a condi weapon than an power focus weapon.

On this issue I can only think of 2 solutions but I believe that there are so many options so that the ranger can deal with multiple enemies.

- Making the ranger more durable in melee range by changing the traits so that you can get the "Signet of beastmaster " more accessible and making a “Enlargment” instead of proc the Signet of the Wild do the Stone one, by changing a few more traits and there position you can improve his survival so that you can actual use the Greatsword inside a melee train, a little rework/tuning up the damage on the weapon would help too

- Changing the Axe for a more physical damage oriented by taking all condition affect and increasing its base damage on the 1 and 2 and changing the 3 skill so that apply an 240 radius AoE field on the target.

Associated Risks
The problem with changing the traits will create a few new build for sPvP that can out class some of the existing ones and a bit of unbalance if done in wrong way.

insert name here Snow[GuM]

(edited by Snow.9813)

14/06 Augury Rock/ Fort Ranik/ Underworld

in Match-ups

Posted by: Snow.9813

Snow.9813

Well, it’s a unbalance match up but i’m having a great time .
Every win against AR as begun to be a little achievement and we are learning a lot, it’s a shame that people give up so easily.

insert name here Snow[GuM]