Showing Posts For SolaceInDeath.7502:
People want end-game that isn’t simply grinding a repetitive dungeon for 12+ hours to get an aesthetic set of gear. Once I got my personal favorite aesthetic pieces, I lost interest. Once I completed the zones I enjoyed, I lost interest in that as well. When I learned I couldn’t sPvP properly with friends, and that all of the pieces of PvP gear were simply PvE models, I lost interest in that too.
After that, there was nothing left to actually work toward, so I’ll see you when a content patch comes out.
… actually, I just realised, people want numbers to show off. Not the look of the gear, not the fact they’ve achieved something hard. Just that their number is bigger than someone else.
No, they don’t. They want fun, progressing content, that gives you something to look forward to. The end-game in this game is equivalent to gold farming.
(edited by Moderator)
80 Thief
Leveling, 9/10
Despite the glitches with some of the events, which is the only negative, it was great. The quests were memorable, the zones were great, and heart quests actually felt rewarding.
“Endgame,” 1.5/10
I told myself I would play this for years. I ended up taking a break a week after I started playing, came back, got some decent Exotics, and it lost it’s entire appeal. It just hit me that the game was a meaningless grind, and sets meant nothing. There is no progression other than leveling itself, and all of the PvP sets are the same models as the PvE sets. Not to mention that the personal story ending was a complete disgrace.
I quit WoW almost 2 years ago, and I am very disappointed I am debating going back to it.
(edited by SolaceInDeath.7502)