Showing Posts For SolaceInDeath.7502:

"Checklist" players. Trying to understand

in Guild Wars 2 Discussion

Posted by: SolaceInDeath.7502

SolaceInDeath.7502

People want end-game that isn’t simply grinding a repetitive dungeon for 12+ hours to get an aesthetic set of gear. Once I got my personal favorite aesthetic pieces, I lost interest. Once I completed the zones I enjoyed, I lost interest in that as well. When I learned I couldn’t sPvP properly with friends, and that all of the pieces of PvP gear were simply PvE models, I lost interest in that too.

After that, there was nothing left to actually work toward, so I’ll see you when a content patch comes out.

Would you prefer a daily lock-out for each path, so you’re not able to grind the same path over and over?

Longer paths with a lockout, greater rewards for better performance, more badges per chest, and actual “drops” from the chests that aren’t just blue items you sell to the vendor? That’d be nice.

"Checklist" players. Trying to understand

in Guild Wars 2 Discussion

Posted by: SolaceInDeath.7502

SolaceInDeath.7502

People want end-game that isn’t simply grinding a repetitive dungeon for 12+ hours to get an aesthetic set of gear. Once I got my personal favorite aesthetic pieces, I lost interest. Once I completed the zones I enjoyed, I lost interest in that as well. When I learned I couldn’t sPvP properly with friends, and that all of the pieces of PvP gear were simply PvE models, I lost interest in that too.

After that, there was nothing left to actually work toward, so I’ll see you when a content patch comes out.

… actually, I just realised, people want numbers to show off. Not the look of the gear, not the fact they’ve achieved something hard. Just that their number is bigger than someone else.

No, they don’t. They want fun, progressing content, that gives you something to look forward to. The end-game in this game is equivalent to gold farming.

(edited by Moderator)

Your level, class, and happiness rating 1-10

in Guild Wars 2 Discussion

Posted by: SolaceInDeath.7502

SolaceInDeath.7502

80 Thief
Leveling, 9/10
Despite the glitches with some of the events, which is the only negative, it was great. The quests were memorable, the zones were great, and heart quests actually felt rewarding.

“Endgame,” 1.5/10
I told myself I would play this for years. I ended up taking a break a week after I started playing, came back, got some decent Exotics, and it lost it’s entire appeal. It just hit me that the game was a meaningless grind, and sets meant nothing. There is no progression other than leveling itself, and all of the PvP sets are the same models as the PvE sets. Not to mention that the personal story ending was a complete disgrace.

I quit WoW almost 2 years ago, and I am very disappointed I am debating going back to it.

(edited by SolaceInDeath.7502)