Showing Posts For Solaria.4503:
Thx for the replay Tuomir, so far GW2 been doing good the way they been, keeping things in their own sandbox and hope it will continue that way.
Just afraid they start shifting their direction ending into dungeon raid runs. There are so many games out there already have that, hope GW2 don’t lose their track on their unique features of the game. Love this game so far.
A boss fight like this should feel epic to players and not die so quickly like that. The original poster is not talking about a guarantee spot, it is about making the open world look more realistic. A scary big boss that dies like a little ant is not realistic.
I don’t enjoy gears being too powerful where fighting mobs does not require strategy anymore only pure raw damage. Hope Anet can find a way to fine tune the gears, some how cap the damage base on the number of players involved in the fight.
Causal play is meant to play causally not farming your daily or monthly, not camping bosses. Explore the world of GuildWars2, take on things and meet players as it comes to you on your journey. I don’t even mind if GW2 hide the list of dailies and monthly and allow it pops up as you completed it. It would be more interesting. The problem is people need goals and some need to be told what to do.
For one thing Anet, don’t make me need to do dungeon to get gears in order to play in the open world effectively, leave dungeons to dungeon players, just as you keep pvp to pvp. Thank you.
I know some people may disagree with what I say but that is just the difference of play style.
I am extremely disappointed how they made the last personal story quest into a group dungeon run. I have solo all my way to this point and got stuck. If I want to do group run I will join a group to do whatever, why force people to group up for their own personal story right at the end?! It leaves those who enjoy soloing their own personal story an incomplete story. Very disappointing.