Showing Posts For SomeoneSimple.7064:

Changes to Dungeon loot

in Fractals, Dungeons & Raids

Posted by: SomeoneSimple.7064

SomeoneSimple.7064

If they are dying in the dungeon it probably has to do with them being a player that doesn’t know the dungeon.

My problem with this change isn’t about players dying in dungeons, this is about ArenaNet introducing griefing to dungeons.

ArenaNet did a good thing; removing traditional “ninja-looting” by implementing personalized loot-rolls, however with this change they are allowing players to grief their party members yet again, by promoting them to trade-in 40% of their combat/survivability-stats for + ~150% chance for better personalized loot, while the other party members who have to deal with that loss of damage/survivability, do not gain anything from it.

(edited by SomeoneSimple.7064)

Changes to Dungeon loot

in Fractals, Dungeons & Raids

Posted by: SomeoneSimple.7064

SomeoneSimple.7064

The mention of Magic Find for the sub bosses, is to say that we have given them unique loot drops, and that Magic Find is a factor in what you get from them. That is no different in the past as it has been in the future. The more Magic Find you have, the better chances of obtaining a rarer item.

Wow, this is a horrible, horrible change, and completely goes against what I thought that was ArenaNet’s vision of cooperating with other players and fair rewards.

By implementing this in dungeons, you are actively punishing people who are properly equipped with survivability gear (Toughness, Vitality, proper Runes) in dungeons, and promoting lesser-equipped “leechers” to stack MF and give them even better rewards then they already where given.

Changes like this certainly ruin my willingness to run Dungeons. I knew ArenaNet didn’t really like dungeons to be pugged (the ‘LFG’ tool is plain embarrassing), but as someone who mostly relies on PUG’s to do dungeons, this feels like a kick to the teeth.

(edited by SomeoneSimple.7064)