Showing Posts For Somnambulator.3026:
If the economy wasn’t completely in the crapper lvl 70+ light armor blues and greens wouldn’t automatically cost 4-5x vendor price.
All cloths are so completely expensive right now it’s ridiculous. The demand far far far exceeds supply, and that is for 1 main reason:
Every ascended armor set piece requires 600-1000 bolts of silk, which is, obviously, 1800-3000 scraps per craft. You can’t even make 1 insignia with a full stack of scraps. That’s ridiculous.
Silk is the only material required in every piece of armor, plus is the main material for light armor on top of that.
Any economist that came up with this type of material dump/spending did so to offset their previous poor economic decisions. They’re trying to play economic commissar, which fails every time. Set an equal amount of of items needed for crafting or consumables from the beginning and you won’t need to apply bandaids that will be with us forever (high cloth prices).
Also, create a game where pve/dungeons don’t make 3/4 of the available builds/play styles completely irrelevant and you won’t have berzerker-specific mats selling for 5x the price of soldier-specific mats. If they created the initial pve balance, or changed it since launch, to make those play styles irrelevant, you also wouldn’t have exotic berzerker greatswords selling for 2x the price of soldiers. Same with runes and sigils.
When you make 3/4 of the builds unnecessary, you make 3/4 the stat sets unnecessary, which makes the specific mats required for their crafting in less demand, which, all else being equal, drives down the costs of unwanted specs and drives up the cost of wanted specs at probably close to a directly inverse proportion.
Look at the cost of greatswords as another example. Greatswords can be used by 1/2 the classes of the game, but for most of those classes it allows for the maximum or close to the maximum DPS that class can dish out. Since speccing for anything thats not full or mostly DPS is completely unnecessary for all of PvE, it means you have 3-4 classes desiring the same weapon. This, to my knowledge, is unlike every other weapon that may have 1-2, maybe 3 classes heavily desiring it (dagger = viable meta or similar dps build for 3 classes?). That drives up the price of greatswords, which drives up the cost of materials used to craft them. Throw berzerker on top of that, and it’s not surprising in the least that a zerker GS is the most expensive weapon in the game at any rarity.
Instead of fixing these issues they created even more by intentionally making silk scraps the most-desired basic material in the game. YAY!
ANet creates an economy, screws it up, and then keeps adding fixes that never address the core problems and instead make things worse. Sounds like a real government, eh?
TLDR explanation:
ANet screwed up initial pve balance, material acquisition, and crafting, causing some mats to be in way higher demand than others. Instead of fixing these core issues they began applying economic bandages on materials less in demand. Case in point: requiring 100 bolts of silk per asc armor piece.
I love how fully crafting an ascended insignia has you spend gossamer to craft the exotic version and then silk, a lower quality material, to upgrade it to ascended. It’s not unsimilar for other ascended pieces, and reeks of applying short-sited bandages on poor lower tier material prices.