Showing Posts For Sorellian.9532:

Dungeon Patch Discussion 1/28

in Fractals, Dungeons & Raids

Posted by: Sorellian.9532

Sorellian.9532

Waypoint fixing: I’m fine with it, I’ve had no trouble with any dungeon in that respect. everyone pulls their weightand supports others or the party caves. Good work there.

My only suggestion thus far: Fix Arah p4

Also don’t touch Lupicus, Lupicus is absolutely fine.

Fernaz, high priestess of Lyssa should be a tad more dangerous, its a curb stomp battle.

Melandru should be a more active fight,but that may be a bit hard to pull off.

Simin, High Priestess of Dwayna needs serious fixing, sparks are fine, its her healing and hiding mechanic, Her hiding after 10 seconds of setting all five sparks after getting her down a respectable amount is just a kick in the face.

The bloodstone shard needs to be fixed so that it doesn’t become invincible,thus invalidating the whole dungeon attempt.

(edited by Sorellian.9532)

A plea to nerf Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: Sorellian.9532

Sorellian.9532

Did it yesterday without any problem, with 2 rangers. Thank you Anet for making at least one boss in the whole game somewhat challenging. It’s probably the only boss that actually requires teamwork. The only thing that makes him hard is the fact that you need all 5 members of the team to know what they’re doing. No one can get carried here.
Lupicus and similar bosses can be done easily with only 1-2 good players but not this one, and that’s what makes it good.
Good gear is a requirement and it should be, as it’s path 4 of the most elite dungeon (as it’s level 80 one). DoA, UW, FoW in GW1 required way more skills, gear and knowledge so I don’t understand why all the crying. Maybe WoW didn’t have such mechanics. I am glad that at least this one boss isn’t so easy any random player can do it without trying. Point of “elite” areas is that they’re not for everyone, they’re only for those who are willing to spend their time on trying and getting a GOOD group together.

However, once you know what to do the actual Simon fight takes less than 2 minutes and that makes him easier than most of the other boss fights in the dungeons. I do believe it should get buffed, as it’s too weak at the moment (when you know what to do),

No, they didn’t have any task requiring anything as painfully annoying and tedious as fighting Simin. Even all the pulling and running in DoA was not that bad once you got down the paths and mechanics. The problem with Simin is that even if you understand the mechanics of the fight and have a party made to fight her it’s still luck-dependent if you beat her.

What is so “painful” and “tedious” about Simin?? What is so “luck” dependent? Yet another delusional player who’s a little too angry about not being able to down a boss in GW2.

I fear for the future – hopefully ANet will keep introducing bosses of this caliber even though we’ve got these players who constantly put the blame on the boss, it’s mechanics, the luck involved; the blame on everyone but themselves.

I kindly suggest you take a step back and actually look at how ArenaNet wanted this boss to be fought, and then realize that method is actually impossible because the fight itself needs fixing, not a nerf, an honest to god fix. Two different things.

The idea is to kite sparks in, period, the problem right now however, Is not the sparks. Its the bugs in the boss’s design, like Simin only showing for ten seconds at a time, Not even long enough to do enough damage to keep her from healing back over 50% thus restarting the whole fight. It’s supposed to be a two-phase fight, First phase she stealths at 50% and second ‘phase’ (below 60%) is sparks kiting and damage dealing. This would work if every single time you fought her, she didn’t wig out and disappear every 10 or 15 seconds on the second attempt at phase 2.

You need to kite in all five sparks if you don’t oneshot her, this is fine, as my team could do that in under ten paltry seconds, She heals faster than you can DPS her down if you don’t oneshot her during the first DPS phase, this is important to note, which we came so close to doing (2%, her health bar was but a red sliver), several times.

But then heres the problem, after you funrun* all five sparks and start beating her down again. Ten seconds later shes gone, and by the time we run 5 sparks again shes over 50%.

As for zerkers route, It really is luck if you go the oneshot route, because if she surrounds herself with AoEs in the dps phase you are SOL, Enough said.

But Anet did not design that boss to be oneshot, if that were the case, conditions would still work while shes stealthed. The fight is meant to be a methodical ordeal, with clear herding and damage phases, yet it falls short because of some serious errors, and oversights by the designers.. for instance 4-1 is practically required to get to phase 2, this should not be the case, period.

I’ve said my piece.

(edited by Sorellian.9532)