Showing Posts For Soylent.4197:
1st thing that comes to mind is revamp attunements/weapons altogether. The major weakness of Elementalists is the being locked into a single range with no way of changing it without going out of combat and switching a weapon. Staff is great long range AoE but terrible short range and single target, daggers are great short range single target and terrible at everything else.
I would make Attunements responsible for the range. Like making dagger/dagger Air into a long range skill set, while f.e. leaving earth short range. Staff likewise could use some high dps short range skills.
Traits also need a revamp. Get rid of all the single attunement benefiting traits, introduce something that actually changes the way a given spec works.
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Pro tip: run them with your guild mates.
Every profession has this problem.
Make dungeons “fun”, at least the story modes, and maybe I will. Right now even story mode is completely out of touch with the difficulty when in a PuG group.
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As a casual player now (used to be somewhat hardcore back in the day) You effectively killed my desire to ever try dungeons in GW2 Anet. What’s the point of them?
The difficulty is stupid hard, the reward for the time put into them is laughable. The only thing left in GW2 that still holds my interest is WvW now, but because of the fact that gear gets broken from being killed in WvW sooner or later i’ll go broke and there will be nothing left.
They’re actually pretty balanced. Not as op as mesmers/guardians, not as up as elementalists. You get a single target stomp interrupt and a 15s chance to finish someone off and live trough it if you manage to stomp them (you don’t even need sweet revenge).
There’s one near every starting area starting point (as you first enter the world after completing the initial quest).
Running as a ranged warrior myself, but with a rifle. One thing you’ll absolutely will need as a longbow user is the trait to increase the range on longbows, otherwise the range just isn’t there.
I run with rifle axe/warhorn as well. Kill shot takes ages to cast and is very easy to dodge, so you have to set it up, unless your target is occupied with someone else, in which case fire away. Overall I like it. Also agreed with warhorn being awesome.
Wouldn’t really say the rifle is a condition based weapon, it only has a 1-stack bleed on the auto attack which I would consider only a nice bonus, every other rifle skill is pure power.
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Same here, only using my Elementalist for WvW atm. A completely useless class for sPvP or tPvP. PvE is doable sure, but compared to other classes I don’t understand why we’re the lowers health/armor class while putting out the damage we do.
Actually, the profession is very much at fault. I honestly cannot understand the “elementalist defenders” right now. The class is in a sorry state to be in. It’s by far the weakest out of all 8.
Having played every class in sPVP (the only thing that matters, and shows how each class fares vs. another), Elementalists are a joke, a complete joke. They’re a free kill with a terrible downed state being the only class that cannot interrupt a stomp.