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Share your data about perceived strange drop behavior here!

in Guild Wars 2 Discussion

Posted by: Spankert.7514

Spankert.7514

The vast majority of players, including myself, have noticed an extreme decrease in drop quality. Far beyond the scope of luck. Asking us to show you our “concrete data” about “perceived drop behavior” is confusingly worded and probably impossible. This is a video game, when I am playing it I do not take notes and partake in mathematical calculations.

What I and many other players do know is that drops have substantially decreased, such a large consensus does not come from “bad luck”.

It seems to have a connection with magic find gear in my experience. Whenever I equip it, NOTHING drops. Not less than I would expect from magic find, but nearly nothing. The only possible way I can even find golds is by exchanging dungeon tokens for them at this point, I used to find multiple daily just by roaming and killing mobs.

Community's Voice: Dungeons

in Fractals, Dungeons & Raids

Posted by: Spankert.7514

Spankert.7514

Some bosses have WAY too much hp. We are easily better as a team than these bosses and the only threat they impose is a time threat, this is incredibly boring and discourages people from doing dungeons.

The most important thing with dungeons is adding new rare weapon/armor skins. A friend and I repeatedly cleared Frostmaw’s Burrows in Guild Wars just to see the drops we could get out of the end chest, the grind didn’t bother us. If dungeons in Guild Wars 2 had a similar very rare chance that bosses and chests dropped exclusive loot, that would go a long way as far as replay-ability goes.

Lastly, loot in dungeons is entirely horrific. I’ve never seen anything remarkable drop EVER. At least make the chests and bosses drop more or better loot.