Showing Posts For Spartan.6123:
Just to be clear: i hate it when people say there have to be guild battles because the game is called Guild Wars.
That is simply not true! The game is called Guild Wars because of the wars the guilds fought ages ago!
Having said that… it really sucks that they haven’t included GvG >.< it was so awesome in GW1
I refer to my previous reply to BlackDevil, the first paragraph two posts above yours. (sorry, it’s like the third time i’ve had to explain it and it’s just easier to do it this way.)
I believe there is Guild Battles but you are looking in the wrong area. I said it before there old GvG is what the WvWvW is. No it is not the same but is similar in many aspects.
There is next to no similarities between GvG and WvW. World vs World is just a game of “whoever has the bigger army” Not that it can’t be entertaining at times, however to compare it to GvG is just nonsense. The two game types likely couldn’t be further apart and the only trait they have in common is the fact that they share the title of “PvP.”
can karl please tell me were this false thought came from.
can karl please make a mesmer and come back node for a day.
nero was the best back point and not even he could hold it for more then 20 seconds against any class and to do that he would have to die.
its been 4 straight months of you guys epic failing on mesmer balance and i want to know why now?
also illusion of life a longer cast time? the who point of it is it gives 10 seconds of life it should be instant. if you wanna raise the cast time then you need to make it full heal because now its the same as the necros.
im happy you are finally trying to fix moa so good job on that. im sure it still wont be as good as all the other elites but thank you for finally re looking at it.
but serious greatsword 3 is worthless. it does less dmg then 1 spam and is blocked so much. can you make it so it strips 3 boons and transfers 3 condis we have to who we hit? do something like this.
as a person that only plays mesmer i feel this last 4 months has been awful it doesnt feel like you have a direction you wanna mesmer.
I play a mesmer. I’m willing to say that they’re probably the second-most powerful class in the game, easily. They don’t need to be improved, sure they can’t hold points but they can kill people like they’re nothing if played correctly. The only class that is truely more OP than mesmer is theif, and that is just due to their ability to escape a fight after their burst attack fails (if it fails, they do a broken amount of dps with backstab). Greatsword 3 skill just takes practice and you have to predict movements a little, but it is possible to get down.
To clear something up, the game name ‘’Guild Wars’’ does not refer to guilds challenging eachother. The title is based on the War between the guilds such as the legions of the charr, zaithans forces, the humans, etc etc.
This game doesn’t have gvg yet because arenanet doesnt want it in their game. Probably because you’ll get even more kitten than what it is now and the players found their own solution already by going into WvW and duel eachother there so there’s no need for anet to make a whole new feature.
I’ve already replied to a similar comment about “Guildwars” pertaining to the story. This is true but the title of the post was just a tool to get the reader’s attention. The majority of my post is implying that GvG is a good game type and should be implimented due to its popularity in the previous Guildwars game. If you read through my origional post I didn’t really talk about the name being a factor.
As for there being “no need for anet to make a whole new feature” my only reply is a question: Have you actually seen the state of spvp lately? There is a single gametype that is becoming boring to most players. There DOES need to be new features for pvp because the players who enjoy that game type are also playing Guildwars 2. Anet shouldn’t be neglecting a good portion of their game’s population, regardless of what Anet believes. It’s like a book, once published it may have the author’s name on it, but it belongs to the public. At that point, the book is subject to their views and interpretations of what the piece should be, much more so than even the author themselves.
Just read that spectator mode will allow others to see your entire build(traits,sigils, amulet, ect). Will there be an option to not allow certain parts of your build to be seen publicly. I know I and a few of my freinds who spent months creating our builds and it was part of the spvp experience(actually learning your class). Now new members will just steal top player builds instead of thinking of ways to craft their own/learn their class better.
That is quite stupid; they might as well establish wiki builds for all the people who can’t figure out how their class functions. The game does require skill to some degree, but since this game’s build-making mechanism is already undiversified due to a lack of skills to chose from, there will be pugs picking up builds that arn’t difficult to play (and there are powerful builds that exist that are simple to play). The point of setting my traits the way I do is to give myself somewhat of an edge over someone who set theirs differetly than I did, even if that edge is just slight. If everyone has the same build and the only factor is skill, it will make an already somewhat boring game mode pointless to play. Unfortunately for me I only play pvp so this spectator mode is pretty much going to finish killing an already maimed gametype.
Ah, thanks for clearing that up for me SuperHaze. I remember that patch on GW1, it destroyed most of my builds for both pvp and pve. I would probably still be playing GW1 if not for that. GW2 truly does have the potential to be a good game, it will just take a significant update (or at least in my opinion it will). The pvp is just fare too stale to hold really anyone’s interest for very long. I’m acutally kind of burnt-out at the moment.
There are no dedicated healers
/threadDedicated healers is actually bad. At least in the way that they worked in PvP in World of Warcraft. Frankly, they made the combat less interesting and boring. I.e, from what I’ve seen, most people preferred not to meet teams with healers – Not because it was any easier, but because of the reasons that I’ve already brought up.
It’s another game, but we’re still talking about dedicated healers in an MMO’s PvP. Guildwars 2’s professions is designed not to have to rely on healers or the Holy Trinity, instead the system is divided into Control, Damage & Support. Everyone can support one another, which is why we’ve, in theory, a much better replacement for the dedicated healer.
You don’t necessarily need to have a healing class to make GvG functional. However classes in GW2 need to be able to directly interact with one another rather than using area effects to benefit allies. There needs to be an addition of support skills to each class which can be directly used on allies that need aid in a fight, not necessarily as a flat out healing skill. The problem with GvG is not the classes available or lack of a certain class; the fact that the battle system was designed with far less strategy in mind than in the previous Guildwars. Instead of having a team that is dependent to a certain degree with one another, a GW2 at this point in time is comprised of a group of players that are completely independent of one another, thus eliminating the vast majority of strategy in pvp.
Also any positive/negative feedback on my post would be much appreciated. I would like to start a conversation with this post; if I failed to mention any relevant issues or if you have any practical ideas to add I would be more than happy to discuss them.
Its pvp. Anet went with the pve crowd so they didn’t focus on making cash off of pvp players. Look for ESO.
I’m sorry, I’m not familiar with the acronym ESO. What does it stand for?
I understand what you are saying about the name pertaining to the storyline, but the title of my post should not be the only thing looked at. I mentioned that GvG was a very popular game type for player vs. player and again the main problem is there is a lack of variety in skills for the game. It is a much needed update that I know would take a considerable amount of time to accomplish, and one most players would enjoy.
As for there being no world in World of Warcraft, there was one in the form of a large-scale environment players could interact with. Though the argument is somewhat off-topic to begin with.
Well, by “arena” I only meant a setting in which pvp takes place, such as the ones that currently exist. The scale for a GvG match would need to be much larger than one of the current pvp maps in order to make it more difficult for one team to completely run-over the opposing team.
With a title such as Guildwars, it would seem obvious to include battles between guilds. I’ve yet to understand why one of the most popular game modes in GW was cut from the second game. I have heard that there would be issues with the current combat system working for a GvG type match. That does not however imply that game content should be excluded, rather, it implies that there is a flaw in the battle system itself. I believe that GvG could be possible so long as the format of the battle was altered, as well as addition of skills for both weapon and utility slots to allow for more variety in combat.
In the first Guildwars, there was the flag capturing objective which was generally located in the center of the main battlefield which was used to increase the moral of a team. However, one objective would not be practical in Guildwars 2 because that would result in one large brawl at the center of the map and would likely be the determining factor for the match, unless perhaps it was a close fight between the two opposing teams. Instead there should be a blend of objectives. The ones that are present in the pvp arenas as of now are great examples: a flag stand (from the original Guildwars), capturable points, slaying certain NPC’s, the presence of a guild lord, and so on. These could be blended into a single game type on a fairly large arena, preferably set in Guild Halls (another part of the original Guildwars that should have been passed down to the second game), which would allow for more strategy within the game type.
I’ll now briefly touch on the battle system that is present in Guildwars 2 which is, more than anything else, responsible for GvG’s incompatibility with GW2. From what I can tell, the complication comes from two parts of the battle system: the lack of a support class and the lack of diversity that comes from the pre-set weapon skills and small amount of utility skills given to each class.
I believe that each problem has the same solution; by simply adding a wider variety of both attack and support skills for each class and allowing players to construct “builds” in addition to the current ability to alter their traits, the problem of support classes and diversity could be solved. It is understood that Arena Net chose to make Guildwars 2 the way they had so that it would be a more playable game for everyone, however this only allows limited diversity between characters and makes it more difficult to separate a good player from a more exceptional one. Providing more freedom to the classes and how their skills are set could only benefit the community of Guildwars. As of now, the only way to truly support an ally is to either attack those who are attacking them, or to cast an area of effect skill in their vicinity, such as a shout or a field spell. There are very few skills that can be directly cast on an ally to aid them in a fight. This is a problem in competitive play, and really doesn’t allow teammates to work optimally with one another which takes away from the overall pvp experience.
Currently there is a not a particularly broad choice of player vs. player game types, and there are now even fewer due to the removal of Paid Tournaments. The addition of Guild vs. Guild would be an update that has been much awaited for, and appreciated by a vast majority of pvp regulars. The only way for GvG to be a conceivable player vs. player game type is to create both a setting and battle system that allows for greater strategic planning than is currently available in GW2. Guild vs. Guild was never simply a fight between two guilds; it was a battle of skill, and even more strategy, which ultimately was the reason for its success as a competitive game type, and is more than an adequate reason for reapplying it to Guildwars 2.