Showing Posts For Spectacles.5097:

Loved the new CM Story mode

in Fractals, Dungeons & Raids

Posted by: Spectacles.5097

Spectacles.5097

I’m 47 and I get 2100 exp per event in my zone. You getting 1200 exp from that dungeon (which I ran today and took over an hour) is about equal if not less than what you would get from an event at your level.

These dungeons are a waste of time. They aren’t fun, they have badly designed encounters (except the first boss of CM), and the rewards are laughable to top it all off.

Dungeon Difficulty

in Fractals, Dungeons & Raids

Posted by: Spectacles.5097

Spectacles.5097

I completely agree with you. My friend and I were really excited to do the first dungeon “AC”. We were pleasantly surprised at how difficult each encounter was. We thought that maybe we were doing the fights wrong, but later realized that there isn’t much in terms of the game giving you warnings or indications as how to deal with certain mob or boss abilities (excluding the whole red circle “get out of the fire”). That 3rd boss with the pair of humans was basically a graveyard rush our first try. My friend and coworkers went on to try that instance again and did much better the 2nd time around.

I gave ArenaNet the benefit of the doubt with AC (even though my friend and his coworkers basically quit because of the terrible dungeon design) and came upon CM a couple days ago. I was happy that the run was not as time consuming and also felt alot more balanced compared to AC. I thought, “see I knew there were more manageable dungeons.” I’ll admit the exp was too much for story mode…then I found out about the nerf.

So what do I do? I try the explorable mode with a level 80, 72, 5X, 5X, and me (46). It was hell. The mobs HP were way too high. It was either slap this one mob for 3 minutes until it dies or fight 4 at once and continually get downed/die. My endurance bar cannot keep up with all the huge hits I end up needing to dodge. Throw on top that some terrible boss fights. One boss was literally a tank and spank while killing the sword it summons. Seems simple enough yet somehow me and others were getting 1 shot downed occasionally. I’m pretty sure it took 10+ minutes to down that boss. The fight was EXACTLY the same thing for 10+ minutes. Why have this game design? We ended up not even being able to finish the dang instance because one player got feared out and couldn’t rejoin our dungeon ID.

The dungeons are really turning me off from what otherwise is an amazing game so far. Not to mention I see patch notes about punishing players for “speed-running” instances. I understand trying to prevent players from exploiting, but punishing players for doing them “too” fast is just silly.