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Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: Specterrific.9380

Specterrific.9380

I’ve been playing this game since it came out but I’ve never felt motivated to post on the forums before; but then, I’ve never had a problem with it before. I have to say I preferred the old trait system.

Being able to change traits ‘on the fly’ is nice and seems like it would promote experimentation and build diversity if players had a variety of traits to choose from, but will they? I’ll probably be building from a circumscribed set of options with my post-April 15th characters. That’s disappointing.

I don’t understand the way the unlocking system has been designed: why am I suddenly required to play WvW when I prefer PVE? Before this change I could build my characters how I pleased by playing the way I enjoy. I’m willing to go outside my routine or comfort zone for shiny rewards, but for adept level traits? For each character?

I’m also confused by the pushback to level 30 to start unlocking traits. A friend of mine was just getting into the game, just getting his first character into the mid-20s before the change, and he’s lost his trait choices, he’s lost stats, and he’s lost some interest in the game. How is a prolonged delay before you can begin to really get into setting up your character better for new players? And, as someone who levelled up under the old system and who is now trying out the new, it feels like I’m not progressing as much, like there are these dull, sloggy levels to grind through where nothing much happens. I didn’t experience the game that way before. This compounds the disappointing feeling that I am now pressured to play in ways I don’t enjoy—either to unlock the trait or to grind out the gold and skill points to buy it—just to have as much fun as I used to.