Showing Posts For SpectralHorseman.1962:

Chuka and Champawat - weak effects

in Guild Wars 2 Discussion

Posted by: SpectralHorseman.1962

SpectralHorseman.1962

I agree to have the Footfall Effect last longer, just like the Gen 1 legendaries. ????

Druid is a lore mess.

in Lore

Posted by: SpectralHorseman.1962

SpectralHorseman.1962

This is an interesting discussion. I see what Daniel is saying, about how Rangers are now able to change into an avatar. It’s new, though if you think about it, besides ANET actually giving us an exact explanation, they HAVE told us that upon entering the jungle, the existing professions are able to master new abilities to take on the mordrem. Maybe the explanation to how the professions are evolving is not directly related to the ranger, but more related to the jungle. Because its not just the ranger that is able to do new things. Every profession can acquire new abilities, but only after entering the jungle, so to speak (purchasing HoT). Yes, each profession IS getting different abilities and I see how you’re saying they are not explaining why these abilities are going to the ranger. But maybe the reason the ranger is getting these abilities is because he/she IS A RANGER. Guardians are able to wield a longbow now, because THEY ARE A GUARDIAN. I’m thinking that the jungle is causing each profession to develop in their own unique way, without needing an explanation or imposing restrictions on what can or can’t happen. That’s probably what ANET is doing because its a whole new place with new things and the professions need to develop to be able to survive better in the new environment.

Im kind of looking at it like X-Men, and each profession adaptation is kinda like a random mutation like an X-Man would have. Like this type of profession just develops this way because it’s the natural evolution of the profession.

Do you see what I mean? I don’t know if I’m correct in any way but it kinda seems like this. =)

Issues with character art, weapons, or armor?

in Bugs: Game, Forum, Website

Posted by: SpectralHorseman.1962

SpectralHorseman.1962

Race/Sex/Profession:

  • Sylvari
  • Male
  • Ranger

Armor & Class:

  • Tier 3 Sylvari Cultural Armor
  • Medium Armor (“Firstborn” Skin)

Back Piece:

  • Mawdrey

Armor & Back Piece Level Requirement:

  • 80

Weapons:

  • Nightmare Longbow
  • Nightmare Sword
  • Nightmare Axe

Weapon Level Requirement:

  • 80

Issue Encountered On:

  • September 26, 2015

Issue:

  • The issue encountered is with the “Firstborn Shoulderguards” shoulder armor and the “Mawdrey” back piece. When worn together, the “Firstborn Shoulderguards” partially obstruct the “Mawdrey”.

Note:

  • Previous shoulder guards were transmuted to “Firstborn Shoulderguards” skin within Wardrobe. Actual “Firstborn Shoulderguards” item is not equipped.
  • This issue also occurs when previewing the shoulderguards from the vendor.

Item Acquisition:

  • NPC Vendor: Imma
  • Location: The Grove
  • Cost: 20 Gold

Please See Attachments

I would greatly appreciate a fix to stop the shoulderguards/Mawdrey from obstructing one another, but if this is a difficult fix because of the way the items are made to look, I can understand.

Thank you =)

Sincerely,
SpectralHorseman!

Attachments:

(edited by SpectralHorseman.1962)