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Proposed Changes for Engineer Turrets

in PvP

Posted by: Spiky.7403

Spiky.7403

People complaining about the usefulness of Turrets in PvE just secretly want them to consider it and then scrap this very justifiable nerf to Turrets for PvP.

Because, be honest. Why would you ever want to use Turrets for PvE? Do you wait the entire cooldown before moving on to the next mob? There are plenty of builds and set-ups for other classes that don’t see use outside of PvP because they simply aren’t viable in PvE, and vice versa. Stop trying to defend a blatantly broken build that requires minimal effort.

If you truly want to use them for PvE, you can, you just have to be smart about using your stuff. You shouldn’t be able to spam it all day every day, ever, anyways.

Every other summoned unit can be affected by crits and conditions, why should the turrets be different? Because Engineers are your main? Because otherwise it’ll be “unfair” for PvP?

For the creatures in PvE or PvP (Game creatures, not player controlled or summoned) that are immune to Crits and Conditions, that’s a mechanic for the fight. Some are annoying and could probably be looked into, but drawing a parallel to them and the turrets is another smokescreen by whining Engineers to avoid this decent balance change to one of the most broken builds ever made in any PvP scene, in any MMO.

There have been tons of other good suggestions in this thread about further -balance- changes to the Turret engineer that should get more focus, once ANet hopefully decides to move beyond this little adjustment and -really- look into the ridiculousness that is Turret Engineers for PvP.