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1/28 Dungeon update: Your thoughts?

in Fractals, Dungeons & Raids

Posted by: Spirit.6392

Spirit.6392

The issue I see here is we have two separate factions: the elitist “I SOLO THIS” players and the … Let’s call them the casual players.

With the pre-patch mechanic, both parties were pleased: elitist could run their paths naked with uncommon weapons if they wanted, or do level 20+ fractals… And the casual players had their already hard enough dungeon difficulty.

With this update, only one faction is pleased: the elitist. In other words, they’re pushing down our throats/Force on us their perspective by saying “DEAL WITH IT, it’s fine for us!!!”, no, just no, that’s not a good attitude.
The casual players have a harder time, it’s almost impossible for them, it discourage and it sucks. Most of the dungeon runs are made of random people too, which make things harder.

It’s easy to say “JUST DON’T DIE AND LEARN!!!1”, but it’s even easier to think about us. We got used to a 3 months old mechanic and now we’re forced to change all our tactics. And yes, even when we look at walkthroughs, wikis, youtube videos, we’re still spending hours (without succeeding) on subject Alpha. It discourage. The game was said to be fun, it’s not for many players at the moment since the dungeons are the only things to do once we hit 80.

Guild Wars 2 was supposed to please almost everyone, both elitist and casual players. With this new difficulty, they only pleased one part. Give us a difficulty setting at the beginning like the fractals and we’ll be pleased. But don’t punish us for trying to spend time in dungeons and earn tokens when we don’t have the same amount of time to give to the game as other players.

Thank you.

I completely agree with NickChabby.8907 and to add to it with all of the changes that arena net has made the pool the individuals to do dungeons is dwindling very rapidly. You see servers that had a very high population reduced to seeing individual sporadically and servers that were full numbers reduced. Most individuals run dungeons to earn enough tokens to get exotic armor without having to spend three months if not more farming gold to buy it out of the trading post or an armor vendor. The game was fun to a certain degree and I don’t understand the big change because arena net already limited individuals who farm dungeons by scaling the reward if a dungeon was done repeatedly without a rest period. It made no sense to change the way point mechanic without changing the resurrection system and changing some of the bosses because some of them are way too strong. I’m probably wasting my time posting this because arena net probably isn’t a change anything which means a lot of individuals are probably not going to continue playing this game. I’m going to start downloading Star Wars.

1/28 Dungeon update: Your thoughts?

in Fractals, Dungeons & Raids

Posted by: Spirit.6392

Spirit.6392

I understand fixing the vulnerability glitch that was a game exploit but I don’t understand why you have to change the waypoint system.
1. The current GW2 resurrection skills are so and are difficult to get an individual up fast enough.
2. Resurrecting an individual within close quarter combat almost guarantees your death.
3. Guild Wars 2 has a lack of range resurrection skills.
4. Guild Wars 2 also has a lack of resurrection skills back in resin individual from a completely dead state.
5. Bosses can kill individuals way too fast.

I’m starting to see individuals seeking level 80 only groups for a level 35 dungeon and I have experienced a completely level 80 group fail in a level 35 dungeon. I believe that this patch is a mistake and is going to cause longtime players as myself to shy away from dungeons or completely abandoned the game. If something doesn’t change I don’t see myself doing any dungeons anytime soon especially with a pickup group. It’s unfortunate but Arena net and a guild or staff worries too much about the individuals who farm the dungeons and does not really consider the average player.