Each weapon just needs more options, as it stands you max out the skills for each weapon quickly and then it feels like all growth has stopped. You can literally unlock every skill for every weapon between lvls 5-10 on every class.
The mixing and matching is interesting but they should really include much higher tier skills that unlock in the same fashion but require sticking with the weapon for more than 20 kills. Add a 100 kill, 200 kill, 500 kill, 1000 kill skills for each weapon to show a real preference and allow for them to be swapped out for any of the skills in the line up.
It has the potential to further differentiate characters that would otherwise be identical at the moment and bring back at least some of the ‘deck building’ feel that was in the original guildwars when selecting your skills. I miss the feeling of customization and it really feels like a character is mostly done once you’ve unlocked all of your weapon skills since those are the abilities you’ll use to interact with the world the most through the entire game.
Some of the skills could just be modified versions of existing skills from the trees to add more options (such as changing the attached condition from one type to another ie. bleed to weakness) which makes more combinations viable for each build or making it an balance swap (a single target ability is now area but splits the damage instead).
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