And then they die.”
(edited by Spotred.7125)
I play a Necromancer and Guardian and thus I understand your pain.. However if it weren’t for some of these traits, the mobs would be pretty boring too. Everything would just be a reskin of each other and perhaps use slightly difference abilities.
My mesmer buddy always goes OHNOES Destroyers! Alright guys, you’re going to have to carry this. Burning makes up a big portion of his damage output and thus he struggles more with burn immunities.
And I kind of like that, certain professions will find certain immunities more bothersome than others. In the end, how these mobs are set up are also part of the difficulty to the dungeon.
Fair points, and i agree with the baseline of why they add the immunity. But I feel that this system is old and overused;
what if an engineer threw some oil at the target, and through that remove the mob immunity against burning?
It could been so much better than just – “nope this doesn’t work feel like nothing for 1 hour during this instance”. I agree with what you saying, but i just don’t get why players tag along with how it’s working now.
(edited by Spotred.7125)
Lucas Ashrock.8675:Reason because doesn’t exists the trinity, nor an idiot class choice while grouping. IF this kind of idiot use of the class was available, we was reading now the trash again LF1Thief blind or other stupid acronyms like gw1
I can’t see your main point here. The other instances aren’t affected by the same immunity and i’ve yet to see anyone call for LF1Thief blind in these scenarios (and btw other classes have blinds too..).
The point is that the Immune mechanic is not justified by any reasonable game mechanic. It has no strategic value or justification behind it.
Example
Person 1: The moles can’t be blinded because it’s logical
Person 2: But why can ghosts be affected by bleed then?
It’s a poorly and cheap attempt of adding “strategy” to the game.
Small bump for more discussion material Anyone else feel like this kind immunity is fine / should be removed?
rsegames.3916:We can still bleed ghosts, so thats a given right?
Yeah, and don’t forget the zombies! They die from blood loss right?
Kamahl.3621:Because there’s this thing called variation, and the same strategy won’t work for every mob in the game.
There is no variation around a mob being completely immune to a “light cc”. That’s real life logic added to a game of magic. And it does not add a fun or interesting factor other than; “nope this doesn’t work, better try something else”.
It’s like a pre-defined -> rock / paper / sizzor <- model. Where i feel that a game like GW2 can do better… A freaking bird drop a piece of copper; why is something based on logic and others not?
And btw sorry, added a spoiler bar (more for the irony); i’m specced in vitality and toughness so i’m not dealing mad deeps in dungeons.. Gonna remove that bar.
(edited by Spotred.7125)
When i was lvl 66. Now the scarf is Red
I would love to have a dualspec or a freespec button (I’ll even pay gems for it if I must).
While that is a possibility it should simply not be any need to feel that way. It has no tactical fundamental baseline! The spells should simply not be half as effective because it’s “logic”, there is (as you said) no fun in that.
Oh no, moles.
In kitten’s name, that kind of logix separates GW from the other mmos. It’s a big plus for me, I’d hate it if I could blind moles.
It does not separates GW from other MMO’s, it might be that GW use the “logic” on better places. But in nearly every MMO I’ve played special mobs have some kind of immunity.
I might feel like it’s more punishing in how the combat is here. But i really don’t see the reason why it should completely reduce the spell effect by half with no substitute.
Use weakness then. Poison field + blast finishers are pretty kitten amazing.
Why should i be forced to do that, just to be effective against some moles?
Complete immunity isn’t fun, it’s frustrating. Why can’t my blinding power at least confuse the moles because their smell sense is distracted?!
I don’t want to feel like a freaking Magikarp using splash for 3 hours
(edited by Spotred.7125)
But i like my caltrops so much T_T
Let me introduce the scenario;
I’m a lvl 70 thief; specced into vitality, toughness and initiative gain.
My build focus heavily on blind and mobility to stay alive, and the added defensive stats is to “sustain” the damage I fail to avoid. Now I’m playing “Sorrow’s Embrace”, preparing my play style to achieve the gear-set with ease. I bet you’ve already guessed my problem..
“Immune to blind”
While it’s logical that moles are blind and hence immune to blind, it’s a game design choice which I’m really annoyed with. The same applies to all type of “light immunity”;
fire, water, ice, freeze, poison etc.
Why should a game which contains dragons, speaking frogs and all other amazing creatures bother the player with logic?!
I can absolutely not see the justification to make a mob immune to blind, and therefore hinder my potential because it’s logical! It’s not a tactical decision for me to say:
“Hey I’m fighting a mole! I better not use my pistol an dagger for 3 hours”
I Am not against heavy cc immunity!
Having a counter on the boss and working towards a moment of tactical hard crowd control is great (imo).
But when the “trash mobs” are limiting my power because “they’re already blind” it’s against what GW2 is all about;
give the player a feeling of contribution!
Tl;dr
I am not against heavy cc immunity! I just want the “logical immunities” removed, because they are not adding anything to the gameplay worth to defend.
Or am i wrong?
(edited by Spotred.7125)
It seems like it isn’t a windows update issue then.
When i tried to launch the game earlier today i was back up on the normal fps. I’ve taken a screenshot of the task manager list with the programs which was running at that time.
I will see if the problem is fixed later today. If not, I can preform a cross check and see if something isn’t right.
Maybe that can help someone.
(edited by Spotred.7125)
I’ve tried to play around in different games also, and for some strange reason my fps is lower there too. This problem also started after a windows update…
Have anybody here downloaded a new windows update recently connected to the problem?
Yeah it’s kinda wierd to play on high settings with 60 fps. And suddenly have to experience 14… It’s a wierd and annoying bug which as JunkyardWolf stated, in many cases is affected by the shader.
Tried to turn down the shader with no improvement. I guess i’ve just have to wait for a fix.
After the new patch i suddenly i got 14 fps while playing.
I’ve been playing the game on a stable high setting with 60 – 40 fps. I’ve updated the graphic card to try fix the issue, but with no change in the problem.
My system specs are:
AMD Radeon HD 6900M Series 2GB
Intel Core i7-2860QM CPU @GHz Quad Core
16 GB Ram
64 Bit Win 7
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