Showing Posts For Spritemage.4609:
Hey Chris, I know you plan on discussing sub-classes after the current balancing changes, but I fell like I should mention this now before I forget it.
In GW1, subclassing gave you access to the skills and most traits of the class being subbed in. Now if this was done to GW2, it would create a huge amount of balance issues that would have to be sorted. In the past, I believe Devs have said they’d prefer to give classes access to different weapons, or even bring in a new type of weapon. Well I think you can do both at the same time, without having to worry about altering the current state of class balance (at least not by much).
First, instead of a subclass giving you access to all that classes skills, it only gave you access to skills usable by your main class. For example, a ranger with a guardian subclass would gain access to different guardian style skills than a warrior with a guardian subclass. I assume this would lower the amount of balancing the team would have to do compared to the GW1 style of subclasses. As if everyone gained access to all classes skills, and one skill would have to be altered to obtain balance, it would affects the class it originally came from. That class might end up needed to be balanced again, which would change the skills that everyone has access to, and so on. But by having the subclass skills be like 3-4 skills that are different between all the other classes, balancing a thief subclassed with mesmer shouldn’t affect the mesmer main class. Or any other classes mesmer subclass abilities, for that matter.
Second, having a subclass could be used to open up new weapon sets. Take for example a ranger with a warrior subclass would allow them to be a bunny thumper by gaining the ability to equip a hammer. Perhaps it could change the skills of a current usable weapon. Like a thief with a necromancer subclass would gain altered dagger weapon skills that act more like blood magic touch skills from GW1. Or perhaps a mesmer subclassed with an engineer would gain the ability to use the pistol as a main hand weapon, and the offhand pistol gains different skills.
Finally a subclass could possibly be used to alter the trait tiers of a class. Though this could be quite difficult as there is a large amount of ways to go about this. One way is to maybe just have a subclass have a few major trait choices that are only accessible when that subclass is equipped, much like the skills I mentioned above. Do you have a mesmer subclass? You can use these extra weapons, use these extra skills and these extra traits.
This could easily broaden the amount of tactics a single class can use. A necromancer with a ranger subclass could be more minion master oriented, or with a mesmer subclass be oriented towards illusion based fear CC or domination magic. A ranger with a guardian subclass could be a more supportive spirit build, while a ranger with a warrior subclass could go bunny thumping with a hammer.
This could even be done in series. Like, at first you have to unlock the subclasses you can use with the “grail quests” you have mentioned. By using the classes as they are currently, with all the balancing and stuff being done to them, as a template, subclasses can be used to alter the skill, trait and weapon layout of a class. This would allow for more build diversity, hopefully without completely undoing the current balancing work.
In my experience, you want at least 1000 healing power with regen builds. You wouldn’t get that with trinkets I don’t think. Are you trying to proc companion’s might? I’m pretty sure Anet’s intention was to seperate that buff from the regen builds. Normally I have very low crit chance with regen apothecay type builds.
Really I’ve been trying to proc bleeds with my sigil of earth and that one trait. But seeing as low damage I do even with a near constant 80% crit rate, it may not be all that useful. At least, not when I can just go full traps and melt everything.
I was trying to stray away from my previous all traps build as it was pretty boring, but I’m positive I wasn’t playing it right. It was a lot of bunkering and plinking with my shortbow, basically super boring. This build seems rather fun, and if anything I don’t see any reason not to drop my critical rate and power. Considering how little I get from those stats, I can see why people in this forum have been hyping healing power and condition damage. Not much else we can do I guess.
Of course now I need to get enough cash to buy some more fine transmutation gems. That stuff isn’t cheap (to me). Looking at it now I’ve been buying carrion weapons too. Oh well, those will be the last I change, if I can get my hands on settler weapons anyway. I might as well. Considering how badly power scales with rangers, I don’t see stuff like rampagers or knights doing that much more damage. And even then damage isn’t the key. I’m gonna miss my crits, but at least now I have a clear view for my ranger after this patch. Thanks Hyjaxx!
So how badly would rabid armor mess up a build like this? I know healing power is important, but I’m very cautious about losing my high crit rate. Would I be able to get away with settler trinkets and weapons?
Oh hey, also ask why ranger traits were mostly ignored during the last update. Or really why there was so little work done on them.
Why don’t you ask them why power scales so poorly with rangers. And if they have any plans on giving more strength back to the player, since they are taking it away from the pets.
Hey Jon! I honestly find the new model of the Rainbow Jellyfish to be a bit underwhelming. It looks quite a bit more bland than the Blue Jellyfish it currently shares it’s skin with. Granted, you did mention it would have a glowing effect. If that is the case then maybe seeing an animated model, or perhaps a video, of it would allow us to form a better opinion.
The purpose of this thread is not to say that “pets are fine as is,” but to say that “yes pets have issues, but they are still useable and not as bad as people make them out to be.” This thread will, hopefully, guide new rangers into seeing what pets are actually capable of.
I agree that they can be used yes, and that they aren’t as bad as people make them out to be. People make them out to be dead all the time, and that they are useless. This is wrong.
However, the issues from the AI present more of a problem than what pets can do in theory. What you’ve stated in the op isn’t wrong, but it isn’t something that I have seen to be that useful in practice. Not because pet skills are bad. Not because my timing sucks. Not because I use the wrong pets. Because the pet AI does something unimaginably stupid.
Your guide makes sense, and I agree with it! It would be a great help to new rangers! Would be. Because from my own personal experiences in game, pets simply are too much of a wild card due to their AI. Maybe I’m just having a hard time with pets where you aren’t, because half the time I’m struggling just to get my pet to not behave foolishly.
Except my water pets. Underwater all my pets function wonderfully, and I have absolutely nothing wrong to say about them. At least off the top of my head.
EDIT:
I disagree with shouts and signets being bad. I use them a lot, and switch between different shouts and signets all the time.
I’m not going to talk about the shouts as I my issues with them have to do with pet AI.
The signets however have horrible active effects. Signet of the hunt, an increase in your pets next attack. Both the thieves movement speed signet and elementalists movement speed signet give AoE blind.
But really my main issue is that the signet’s active effects only affect the pet. as I’ve made known, my feelings towards the pets AI isn’t that great. Whenever I use a signet, I find the effects wasted. Except underwater, where I only use signets.
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Really great write up jubskie! You took the words right out of my mouth here, as I’ve said a lot of these things myself to other complaining Rangers. No doubt that there are a lot of fixes needed to be done with the pet AI, but resent changes have done a lot, and the bottom line is that there’s a lot of skill/experience involved in learning how to manage your pet. I hope ArenaNet sticky this thread.
Be that as it may, pets are still not in a good place right now. There is a lot of skill required to use your pet, I agree. But as it is that skill is multiplied by a magnitude due to pet’s funky AI, which isn’t reliable.
Like jubskie said, a ranger should be able to do something even if the pet is dead. Sadly if the pet is dead the ranger is still gimped in terms of damage and usefulness, no matter what utilities you have packing.
The recent changes are nice, but they most certainty haven’t done a lot. Pet shouts still suck, our signets are still horrible, and spirits are still easily wiped out.
As much as I try to make my pet useful, it simply dies too quickly to AoE for me to do anything. I’ve been sticking to devourers and spiders for immobilize and poison fields. The fact that they are ranged causes them to live longer, and as such I can do more damage over all. Then they die if an AoE sneezes on them. In fact, half the time I switch them out (and I do so as soon as possible to proc mighty switch and quickness) they run up to the mob I’m fighting before attacking. Ultimately this gets them killed. They’re ranged, there is no reason to run into a group of enemies I have entangled or chilled or what not.
Switching out pets for different utilities is a very good idea, but I’m afraid most rangers are jaded towards their pets abilities to even care in most cases. In terms of WvW, I know I don’t bother with my pet. This is due to me trying to work on my own offense and defense, and having to pay attention to my pet at the same time just isn’t worth it. Not to mention lag at times makes it nearly impossible. The most I can do, and do do, is to switch it out as soon as possible. I do try and pull the pet away from AoE, and control their movement if I’m not being attacked directly but that doesn’t happen often. Heck, half the time I call them away from the target they still end up doing something stupid and die.
No, I’m sorry OP but pets are useless right now. They stand in AoE, you can’t control their actions, some pets won’t even use all their skills, they don’t always use their F2 right when you call it (and I mean start the skill, I know there is a casting time on them) and so on. In short you can NEVER count on them. Yes you can make them work, but it’s like fighting a horse that just doesn’t want to go where you do. It’s not worth your time to try and make it acceptable when it is clearly flawed.
When there are other classes and builds out there that do not have to rely on luck and AI to do the same things you can do but better, there is no justification for how pets are right now. Especially seeing how weaker we get when our pets die.
And that’s just about the pets, don’t even get me started on the utilities that require or utilize pets.
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Most importantly if you kill the pet it will stop rezing you. The fact that your opponents didn’t target the source of your healing is laughable.
I received my chest in game from my ticket, thanks for the support!
Alright, it’s 3 now and I will be submitting my ticket.
Edit: Alright, I submitted my ticket. Thank you very much for the information throughout the thread Gaile, I greatly appreciate it. Now all I have to do is wait for my ticket to be answered.
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Well I participated in the lost shores stuff, but never received my chest. I wasn’t able to participate in the final event, but participated in near everything else. I’ll wait until 3 and submit my ticket.
So what happens with the people who still didn’t receive their reward?
I think script didnt finished work yet… I’m also still waitting to recive reward. I think we should wait for ANet to tell us that script finished work… If you wont recive reward before this post then I suggest you to send support ticket with screenshots or something? I will do that if i wont recive reward today
Yeah, they did say it would take a few hours. I’ll just keep waiting for my mail.
We are currently running a script to distribute the chest to additional qualifying players. It will take a while — some hours, I think — so please allow time for it to complete and for those cute, furry little mail carriers to reach your individual mailboxes with your loot.
This means that one person may have gotten a chest an hour ago, but yours may not arrive for some hours to come. Such is the nature of scripts. So hold on and, as THHGTTG says, if you don’t have the chest yet, “DON’T PANIC!”
I see, I’ll wait for mine then. Thanks for the feedback Gaile!