Showing Posts For Spune.2974:

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Spune.2974

Spune.2974

Considering the work that Anet has done behind the scenes to make these changes possible makes it clear to me that these changes WILL go forward. This will allow Anet to lower their server load and save money. This is a huge win for them and nothing we say will make them change these plans.

As a player on a low pop server (Anvil Rock) I don’t see the advantages that are supposed to be here for me. We are PVE players primarily. A high pop server does not interest me. Would it be nice to have more people around in some zones to do some of the tougher events? Sure. Do I want those people around for world bosses? In general no. With scaling the way it is large numbers turn world events into a massive zerg where you cannot see the boss and are left autoattacking for 15min waiting for the chest to pop.

Nearly everyday our guild goes to Orr and does a temple run of all the temples. We usually get 15-25 players and we have no issues with any of the temples. Do we need more players for this? No. Is there anyway we will be able to do this under a megaserver system? No. We will never know when the temples are up or when they are open. There will always be more people around scaling up the events, spawning Champ risen Gorillas that one shot everyone. Will I be able to see the Dwayna to actually dodge her attacks? No.

In terms of the schedule, with a world event popping every 15min, how can that turn into anything other than a zerg from boss to boss? With timers on every event of this type there is no way to solo, or low man them. All world events are now DPS checks and require a large number of people to complete.

The questions I have for the dev’s as well as my fellow players, working within the megaserver system, since we know it is coming, are:

1) How do we keep control for players that do want to run the world event chain?

2) How do setup a schedule that is flexible enough to allow players, on every concievable schedule, the possibility of taking part in all the world events.

3) How do we keep numbers in check so that is possible to low man these events to challenge players? (This could also be solved, through changes to scaling and/or visual spam)

4) How will event chains run with the new schedule system?

5) Will all server shards continue to fill until they are full and then spawn a new one, overflow style or will there be a number of partially full shards?

Many of these question cannot be answered until the new system is in place and we see how it works. Anet could probably answer some of these questions now if they wanted. I would like to see the community come up with some ideas that can be used with this new system. We all know it is coming the question is whether we can come up with something that will make both Anet and the community happy.