Showing Posts For Spykers.6249:

Suggestion: Skill System Improvement

in Suggestions

Posted by: Spykers.6249

Spykers.6249

Not adding anything to the hotbar, just the ability to customize your weapon skill load-out a little bit (hence the word optional in relation to new weapon skills). This would not require any kind of class rebuild, simply adding unique weapon skills into what is already known….to build upon what exists, not to completely redo. If by balance you mean the possibility of more builds? There are already selectable skill slots, yet “balance” is achieved.

Changing a keybind is not the same as changing the position of a skill on your hotbar, in particular for players that do mouse clicks (even if occassionally). This is pretty standard fare in nearly every mmo, to the degree that a player can develop a unique connection or continuity with their own character. I would like the ability to place a slot skill in second position, and move a weapon skill at the far end of my hotbar.

1-5 isn’t as etched as you think, with multiple weapons and slot skills. There are, quite honestly, skills I don’t use in the 1-5 range, but quite a few I use in 6-0.

Suggestion: Skill System Improvement

in Suggestions

Posted by: Spykers.6249

Spykers.6249

The skill system as-is is technically “fine”, however, I would like to see it expanded a bit and also add more customization to the hotbar. Here is the short list:

1) The option to have a stock loud-out (for those who are happy with the way things are currently). In other words, nothing changes for people used to the current system.

2) 1 or 2 more optional Weapon Skills per weapon, perhaps 1 for off-hands. Nothing huge, just a little variety. Perhaps these “optional” weapon skills can even be unlockable at later levels (additional events? I don’t know, get creative and give players something else to look forward to in later levels). For players who don’t want extra possibilities, they can refer to #1.

3) Ability to move skills around on the hotbar, whether weapon or slot skills. Beyond mere selection, I think many players find a “pre-selected” button somewhat of a hindrance to playstyle. Again, the standard load-out can remain, and for those who don’t want buttons to change, refer to #1. For those of us who would prefer a little bit of custom tailoring, why not make it available as an advanced option?

I ask any players who have something constructive to add to please do so. These are some of my thoughts after leveling 2-80’s and being active in PvE and W3.

— Thanks

Lack of Abilities/Skills

in Guild Wars 2 Discussion

Posted by: Spykers.6249

Spykers.6249

We need more weapon-based skills, and the ability to do a custom load-out based on increased variety. It wouldn’t even take much imo….maybe one or two more skills per weapon type.

— and/or simply having the ability to move the skills around on the hotbar would do wonders. For example, the ability to move a key survival skill to the 3 slot, instead of being limited to 7,8,9. Let me move that semi-useless weapon skill to the end of my bar (if I can’t load out a more interesting/useful weapon skill).

Thank you Anet for WvW :).

in WvW

Posted by: Spykers.6249

Spykers.6249

I’m with Balidore…love/hate. I wish it was better, but understand nothing is perfect. Anet deserves credit for it, I just think most who love W3 would like to see it go to the next level…if nothing else, to maintain/increase interest in participation.

For me, this IS end game.

Tryin' to figure out what's the logic behind Anet for WvW..... @Orbs

in WvW

Posted by: Spykers.6249

Spykers.6249

There is no supported in-game mechanic to 2v1 a winning server. Does it happen sometimes? Sure. Is it coordinated? Not at all. Even if two servers outnumber the leading server, it just doesn’t add up to any meaningful victory.

Coordination, numbers, and orbs combined will beat any two servers…

Population Imbalance Solutions, "Night Capping", Etc.

in WvW

Posted by: Spykers.6249

Spykers.6249

Pretty creative OP. I must admit I like the ideas you have presented. However, it’s not really correcting chronic population imbalances. So even inducing npcs or pve events would be limiting, and after awhile, boring for those who really want to pvp. After all, there is already pve out there in the world.

That being said, I would like to see some of these events in WvW regardless. We could look to examples like Aion, with its PvPvE type events. Overall, its not the players who control the npc’s, but rather, gain favor with or defeat groups of npcs. There is already an element similar to this in GW2 WvW, but the impact is minimal.

So, I guess what I have to add is the possibility of a group of NPCs (be they dragons or a humanoid race), that actually control some territory in the maps. Off the main path is a keep, with a lord, siege weapons, etc — except it is entirely computer controlled. Servers could have a choice how to interact with this force. For example, a high pop server could choose to simply decimate the npc force for perhaps a bit of karma and/or loot, while a low pop server may choose to work for them in exchange for resource gain or unique seige weapons.

I don’t know…just throwing something out there. I like the idea, but it needs to be optional and not a requirement for balance.

What is your Server's Motto?

in WvW

Posted by: Spykers.6249

Spykers.6249

“This isn’t AB?”

- Fort Aspenwood

Mesmer portals and thief camp stalling: Why these tactics are important for WvW

in WvW

Posted by: Spykers.6249

Spykers.6249

The portal was clearly not designed with the intent to allow dozens of players to stack on top of single character’s model to completely break and circumvent player based AoE.

There is no organized group out there that can really justify portal usage in this particular parameter without admitting that it is completely broken.

Portal is an extremely strong ability limited solely to mesmers, making them a mandatory part of any organized group, which outshine most other professions in their usefulness in competitive game play.

I’m not so sure to be honest. For the most part, mesmers only annoy the hell outta me, but I (more or less) ignore them on the battlefield. They are insignificant in my eyes (as a Ranger). I look for easier targets, or might aoe their clones if no better target exists. Though they might be confusing, ultimately I don’t find them threatening.

Good for them for having a rather large useful skill (minus the possible exploits of course, such as aoe damage or possibly the porting of golems). I don’t feel disadvantaged at all. Pretty sure there are mesmers on my server too.

I would like to see the skill tweaked a little bit, but I wouldn’t consider it “completely broken”.

Looking For Enemy!

in WvW

Posted by: Spykers.6249

Spykers.6249

If you’re posting, inviting people to WvW in an empty, lobsided match, hasn’t it already become boring? Take Slamz advice.

Free Transfers Make WvW Entirely Pointless

in WvW

Posted by: Spykers.6249

Spykers.6249

The population will never spread out with free transfers, the winning servers just keep growing while the weaker servers keep dwindling in WvW population, the damage has been done and I’m afraid it can’t be fixed.

+1

3 server warfare and 1 server has the entire map? Save a supply camp for 2-3 minutes. Maybe we should all go to the same server so we can sit on forts and collect our points…oh wait.

Repair your Armor in WvW Really ?!

in WvW

Posted by: Spykers.6249

Spykers.6249

This seem to have sidetracked onto soloing in WvW. The actual issue is rather simple: armor damage in PvP = lame.

Agreed…and even more lame is being in a WvWvW with 4 people on your team. You might as well be soloing…