Showing Posts For Spyro.8259:

"poorly designed" versus easy/hard

in Fractals, Dungeons & Raids

Posted by: Spyro.8259

Spyro.8259

I sort of just want some more elaborate encounters. Mostly everything is a ‘tank n spank’ without much emphasis on the tank part. I like fights which have several mechanics in built, or forces players to play differently to usual. Not all the time, just occasionally.

An example of something like this would be if you took belka and added something where almost every spot in the area is covered by a barrel, and they periodically ignite all of them in a sequence which -could- force groups to have 1 person dedicated to killing the next spot to move into.

The idea with this is it could force ranged elements into an encounter, and people can choose to take damage to better position themselves into melee periodically, but would require healing through that.

That’s an example and not something I’m advocating should be changed about belka at all, I just think additional mechanics to bosses can make them more engaging, which is what I like about raiding mmos. The mechanics can be things that are challenging to solo, but that should be the point of soloing. Challenging but possible.