Showing Posts For Squash.9361:

I've kinda missing GW1 stories

in Living World

Posted by: Squash.9361

Squash.9361

I’m also very disappointed in the stories so far told in GW2. Ignoring personal story for the moment, I don’t understand why ArenaNet feels the need to introduce so many new stories to the world when they already have so much to build from.

So many storylines that could be interesting were already in the core game, but they’re not being developed. I’d rather have a game world with more depth than breadth. Instead the story consists of sky pirates (seriously? whose idea was this?), mini games, and more celebrations. Sure they can be fun for a time, but in the end it just puts me off playing.

Bjarl bugged? (COE path 1)

in Fractals, Dungeons & Raids

Posted by: Squash.9361

Squash.9361

Just ran path 1 up to Bjarl, he would charge and not get knocked down.

Changes to Dungeon loot

in Fractals, Dungeons & Raids

Posted by: Squash.9361

Squash.9361

An additional 1200 karma and 12 silver does not make dungeon rewards more enticing than Orr farming that nets more in a shorter amount of time. I don’t even think the extra tokens are worth mentioning.

And as others have mentioned, having to now bring magic find gear to have a chance of looting some of these new drops (are these described anywhere in more detail?) is not a great solution either. It encourages wearing suboptimal equipment. Why not just have these drop from chests?

Edit: And PLEASE take a look at core/lodestone drops, this would make running dungeons FAR more rewarding than random loot tables and a paltry amount of coin and karma.

(edited by Squash.9361)