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Post a Screenshot of your Guardian

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Posted by: Stagger.9160

Stagger.9160

Stagger Pain

Pain Train (PTX)

Devona’s Rest

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No "real" ranged weapon for Guardians

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Posted by: Stagger.9160

Stagger.9160

.. I just fought a medium ranged guardian who was shooting blue wavy sword things at my face 1v1 in spvp. You guys got plenty of range, trust me. You imba to the core.

It’s hard to take somone seriously when they call a skill/class imbalanced but they don’t know what it was. The Guardian wasn’t “shooting” anything at you. That was skill 5 on the Grreatsword which is an AoE “pull” with a medium range. One click to cast, one to pull to the Guardian. It does minimal damage and has a 30 sec cooldown. Also, there are numerous ways to break the skill between the cast and pull phases.

http://wiki.guildwars2.com/wiki/Binding_Blade

Don’t let that stop your blanket declarations though…

The Scepter is boring.

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Posted by: Stagger.9160

Stagger.9160

Or maybe it’s popular because it’s our only ranged option.

I just use the scepter to hit people on fort walls with the are skill, it is weak but enough to make some of them move away for while… but for any other situation it is quite useless.

Ding Ding Ding…we have a winner(s)

Why is Warriors HP > Guardian HP

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Posted by: Stagger.9160

Stagger.9160

In PVP I fully agree with folks saying that the overall survivability is very high. I don’t have any problem when fighting other players that don’t regularly do over 10K of damage in 2 or 3 hit bursts. In PVE, however, I’m finding that the low HP cap is a real concern. There are numerous dungeon bosses that have very high damage attacks that either deal multiple hit combos or repeat much faster than you can refresh shield or regen cooldowns. Now, don’t misunderstand, I appriciate that it is supposed to be difficult. The issue is that, if I have a boss that will range or AoE attack every 10-15 seconds with a 2-3 hit combo for more than my base HP and I’m largely a melee class, I’m pretty much sunk. My options are to throw on a staff and heal in the back or swat awat with a scepter for minimal damage and be mainly a buff bot.

Obviously, those are needed components of a party and I’m find playing the role. I think the issue people are having is that it isn’t what they thought the class was geared towards. This is understandable if you haven’t been following the development of the game and class for a long time. Even if you understand that this ins’t a trinity game, a class defined as the “defensive masters” can be disapointing if you get wiped out by one combo in mele range.

This isn’t a new issue. I played a “paladin” in the early stages of another game where the class was described as a “tank” class but, in truth, it was a healer-light/buff bot. The mechanics are different here, clearly… I just think that people are still having a disconnect between what they thought the class would play like and what it does play like.