Showing Posts For StarFighter.4209:
really bad server problem, they should fix that but doubtful
;o all pugs and guilds dont come SFR, very large queques and angry ppl all time =)
WvW has returned! Thank you for your patience!
well … new bug now ….queques are off… I hope that its a bug
vabbi need players :P go help
deso only runs with full map :> almost every time
Yes , you can speak for both of us , but focusing on VZ doesnt mean that we dont fight Deso ppl. We will fight them even they outnumber us 2 to 1(iron), because we are playing WvW for the hard fights and not only for the easy badges(also to have a nice badge-break ,none hurts). To be honest , we are looking for guilds like GH or Votf while we are raiding and we will engage into the battle no matter the numbers ,but as for sieging ,we mainly focus VZ and then Deso. We would love to have a nice 3 way war with an other server like Deso.
There is only one blob at the moment and that is the Sfr server as a whole. Bandwagon server with multiple guilds who have joined in the last 3 weeks. Amazing how loud and vocal you guys are about your amazing accomplishments. Btw Vcy if you are getting fed up with the queue’s we rarely have any on Deso…..
We only faced you guys a few short weeks ago, we have not grown in that time so why are we now suddenly a so called blob? Maybe you should stop following the propaganda of certain guilds.
lol most of time iron runs with megablob
thx to deso and vizunah for all fights today in deso border at hills :P
http://www.cachondoblog.com/wp-content/uploads/2012/10/4fa6d4ad1.jpg
(edited by StarFighter.4209)
Pure Gold is what VS is doing on Saturday after reset.
http://imageshack.us/photo/my-images/191/vszoomhacking.jpg/They even put swords at Wurm before they rush Bay, so bad….
You guys are digging deeper everyday.They use arrow cart spec. That’s why they lose every open field fight.
Yeah cauz you don’t use any Arrow cart, isn’t it ?
What does one thing has to do with another ? You were zoomhacking, we simply had Hills full of ACs like i have never seen in the past months, it was actually good to see.
:D thx, was just a prototype
hallo to all the kittens
you will find out yourself
nice timing should have waited 10 min before reset and do it
can you get them with guild mission or did i understand you wrong?
We did not get very many prime time guilds, maybe some new players. We did however pick up a few euro/oceanic guilds.
The queue on friday is understandable, it’s reset night. Not having a seemingly full BL and having a queue is not right. This is the problem not the queue itself but the fact that there is no where near 166 in the BL and having a 2+ hour queue.
166 was at the start of the game, before patch it was around 100
We’ve counted the number of players present in each WvW maps, and it turns out to be 70 persons per server per map.
This is much much lower than it was before the patch.
Question:
Has the capacity of the WvW maps been reduced on purpose, or is it due to a bug ?Please, try to solve this issue as soon as possible, as more and more people (guildies, allies, friends, etc…) just stop playing the game just because of this problem.
before the patch it was maybe 100, now around 75…. at the start it was maybe 166 but got reduced at least 1-2 times
the problem is also that Anet dont want to answer the question because players would be mad about the answer …
Sure, I’ll spill dome details!
I’ll try to work my way through the thread and answer what I can while I’m throwing food in my mouth during lunch before I have to scurry away to more meetings, sorry if I don’t have a chance to answer everything (because I likely wont be able to).
- How does siege despawning work?
Unbuilt siege sites that are placed by players will go away if someone does not bring supply to them within 10 minutes. Anyone that adds supply to a site should reset that timer.
Completed siege weapons will despawn if they haven’t been manned for 30 minutes.
Why do we have to do this? Each weapon takes up some small amount of resources on the server because we register a few pieces of data for each weapon in the field. One thing we absolutely cannot do is remove the timer entirely or else we have a situation where someone can put down a ton of weapons that could potentially be around forever (or until matches reset) and it would start to cause bad things to happen to the server. We also use some placement restrictions to help prevent there being too many siege weapons on the field, I’ll explain those more in the next question.
It’s admittedly not an ideal system but it is something we are required to do to keep the game running as smoothly as possible. We’d like to make it more obvious that the weapons have some sort of despawn timer since it is a completely hidden mechanic, but we don’t have a way to expose that timer to players yet.
- Do we have a siege limit? If so, what happens if we cross it?
There are two basic hard limits to siege placement.
There is a limit to how many siege weapons can be placed within a certain radius of each other. We tried to set it to be fairly lenient, right now you can set 5 weapons (sites or completed weapons) within any 1000 unit radius. If you try to place a new site somewhere within a radius that already has hit it’s limit, the placement will fail but you should still have the weapon bundle in your hands so you can try to place it somewhere else.
There is also a hard limit to how many weapons can be placed on the map. This map limit is a bit harder to explain as it is based on some internal concepts that don’t translate well to laymans terms, but basically anything that is not a ram counts towards one ‘limit’ for the purpose of this explanation and each team can have up to 100 of these types of weapons out at any time per map. Each team can also have up to 100 rams placed on a map.
- How many players can one map contain?
As many as we can fit without causing too much stress on the servers. We can’t be more specific than that, but I can assure everyone that the cap is definitely split equally between all three worlds.
We have heard multiple reports for months about people being queued for a map and entering it only to have the outmanned buff, but unfortunately we’ve never been able to verify ways that could be occurring. I’m not saying it isn’t happening, but we haven’t ever been able to reproduce the problem, and if we can’t reproduce the core problem, it makes it basically impossible for us to find and fix the bug
thoorne.6125 the 166 player limit was at the start and since they reducetd max players one or more times and it was like +/-100 i guess …atm it seems less (around 80)
(edited by StarFighter.4209)
for me its better, I see more ppl and faster… the new models help a lot for me at least
found this https://forum-en.gw2archive.eu/forum/game/bltc/Trading-Post-not-loading-anything/first#post1251699 and tried the solution with the compability mode and removed it again … now all works again
it is still the same
Since 3 days when I want to use the TP or gemstore it does not show anything for me and there is no content. It seems that nothing is loading and even restarting dont help. Any ideas?
any news from arenanet team?