Showing Posts For Stardrinker.9402:

Anyone else crushed by the precursor dump?

in Guild Wars 2 Discussion

Posted by: Stardrinker.9402

Stardrinker.9402

Precursor prices continue rising and players implore Anet to do something about it. When Anet does something about it players complain Anet is cheapening Precursors.

I realise it’s not necessarily the same group of people making those complaints, but I hope you see my point: Anet cannot please everybody.

The fact of the matter is, Precursor prices had to be brought down: if they continue to rise they will only become more and more unreachable by new players, a group that will continue to increase throughout the game’s life. It is much wiser to do something now instead of say a year later, when much more players have been frustrated by the ever-increasing price of Precursors.

While I can understand why you’re upset, it is for the greater good.

I think you’ll find that most people agree with you that pre-cursors were too expensive. What people have a problem with was they did it in one of the worst possible ways. During a one-time event in an international game at a certain time where many players were either asleep or at work or couldn’t make it. And to make things worse, the servers couldn’t handle the load so you have people who did make it to the event, and slog through hours for the finale, only to get disconnected and be disqualified from the chest.

So yeah, that’s the main issue people have.

Dancing Dagger - Recent Nerf

in Thief

Posted by: Stardrinker.9402

Stardrinker.9402

The ONLY reason Dancing Dagger was doing high damage (and burst) was because it had the ability to bounce to the same target twice. When there’s 2 people next to each other and no-one else, that’s the only time when Dancing Dagger will out damage other abilities. Against 1 target, any ability designed to be primarily a damage ability will be better, and no, Dancing Dagger did not do anywhere near as much damage as a backstab. Against 3-4 targets, Clusterbomb does more.

The only change this skill needed was to remove its ability to bounce to a target that it’s already hit. Instead, they decided to just nerf the damage (50%!?!), I’d say because it was easier than changing the mechanic of the skill.

This is sort of alarming because it shows that ANet isn’t willing to put effort into balancing the game properly and will make do with simple band-aid fixes and leave it at that.

(edited by Stardrinker.9402)

Let's Start the Karma DR Dialogue

in Guild Wars 2 Discussion

Posted by: Stardrinker.9402

Stardrinker.9402

While I appreciate that you’re being more vocal about the DR issues and are willing to make changes, I feel that the DR system is the wrong type of system to be using since it will always affect players before (if ever) it will affect bots.

The advantage that bots have over players is they are able to perform simple tasks over a long period of time, much longer than any human can stay awake for or have the patience for.

The advantage players have over bots is that they are able to do complex tasks and do it faster and more efficiently, but they have limits like having to sleep, eat, boredom.

The DR system is basically having the opposite effect of what you’re aiming for.