http://gw2skills.net/editor/?fFEQFAWhUMqZW2wvBdEBEACpkhPEYxwZ3K9G-TRSBABNfABqZ/hrU+FhSwbU/BPdEIYCahHEAAXAgAAHA/+bgv/G/+7v/+bSBExwI-e
My curent build.
Mostly in fire (90% of time).
Now about traits ( 6 in fire cuz of mostly running in this attunement,burn duration for non stop burning with flame burst\signet of fire(sometimes),+10% damage while in fire, and pyromansers puissance for non stop might if u are in fire) (4 in earth for 10% from 600 range ALLWAYS stay in range dont get close, and for conditional damage from your toughness) (2 in water for 10% while u under than 90% of health never heal to full hp while in combat for obtaining this buff) (2 in arcane for larger aoe)
Now about skills (why do i choose glyph? cuz of 3 insta might stucks or insta 33% speed(while in air) or healing while in water ( a lot of ppl choose signet of restoration but if we take it we ll not obtain +10% damage from water traits) )
Arcane power for extra critical damages from strikes.
Signet of fire for extra precision.
Signet of earth for extra toughless which is now ur conditional damage + insta immobilize.
Glyph of elemental for companion which will tank\heal\deal extra aoe damage\give 33% mov speed to u .
U can change arcane power to Ice BOW if ur dungeon party needs it etc.
Gear:
Iam not haveing legendary yet so iam with ascended weapons now.Simple zerker build nothing to explain. U can use ur lesser infusions (which gives u +5 power) if u dont have money for this.
Now about the sigils: bloodlust stuck it on mobs(dont die) if u jump into the water stuck ll not dissapear, if u change attunement stuck ii not dissapear cuz of 2 bloodlust sigils in your weapons. Sigil of force for extra 5% damage. Sigil of bursting in my opinion is the best for trident( if u dont fight a lot underwater).
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