Showing Posts For Steapa.3297:

In regards to a post by Mike Ferguson

in WvW

Posted by: Steapa.3297

Steapa.3297

Before some of you get to far off topic. I would like to remind you all that this is supposed to be a constructive post. Based on the obvious flaws presented in game, and the lack of acknowledgement of such flaws by ANET.

It would be nice to have the development team come out with a state of the game address where they stated there design intent. They could open a forum stating what there design intent for what each class is and then mold it from there. Thieves for example. Their spike damage still has not been addressed (this can be said for greatsword classes as well) and furthermore I think we in the community are not really addressing the real issue. We can sit here and have an argument about single abilities and their damage or we can choose to try and take a broader look at each class as a whole.

Since I am on the topic of thieves, I will choose to stay on point. As it stands they are the only class that can run into groups of enemies and down / slay multiple adversaries and simply get away. They can abuse in game rendering issues, which really aren’t the problem, the problem is the stealth mechanic itself. Have we not learned from so many other games how allowing constant stealth is not problematic? Combine this with the natural speed enhancing abilities, you have a class that can move faster than most other class builds, use it’s utility to evade any type of counter and have incredible dps. It doesn’t take the community long to see the clear advantages of this and thus the huge % of thieves. Not to pick on thieves alone, other classes certainly have structural issues as well. Just an example of how we should be looking at a broader scope of things.

The other problem we really have here is that we have two seperate, very dynamic systems of pvp. Both of them are currently out of whack. It is important to mention however because the dynamics of a world v world environment are different than those of a large scale fighting environment. This is something to be acknowledged but not used as an excuse of imbalance. When you look at a class you really need to ask yourself what is its role. I think that is where they haven’t neccessarily figured out where they wish to be. Currently they have found themselves in the same mess as so many other MMORPG’s – your caster / stealth classes are running around in mobs outshining everything else. (to put it simply and bluntly)

I see only a couple different options available, and this is my opinion which I have many years of pvp experience in multiple environments. You can take utility away from the support classes or beef up your frontline classes to be survivable enough to match the utility provided in the others.

Whatever your opinion, as I have stated mine in very general – generic terms at the bottom, the point stands that this game needs to be looked at from a broader perspective rather than making minor gripes.

Again, thank you for reading.

In regards to a post by Mike Ferguson

in WvW

Posted by: Steapa.3297

Steapa.3297

% of classes that on average play WvW

List top players re kills / to death ratio

I would love to show the percentage of particular classes that play in WvW at some point, but it isn’t part of our current plans.

Kill/Deaths ratio is something we would like to avoid having. We don’t want people changing the way they play because they would rather protect their KDR instead of helping their allies in the game. We want people playing and fighting, not worrying about deaths impacting their stats.

2 days ago

I can’t help but think that this is a developer trying to nicely state they don’t want to show stats because it may show just how badly classes are imbalanced both statistically and by %. This is also culimated by ANET not delivering on any promises of change.

The reason I posted this is in the hope that perhaps a developer may come across it and see that there is a community with a genuine interest in this game but are discouraged by poor development and implimentation of actual game mechanics. The ANET team has done well as far keeping the game lively with seasonal events, what they have done poorly on is actually addressing core gameplay issues. (Rendering issues, class balance / imbalance, WvW)

And so while I can appreciate the above post, it offers nothing constructive to me as an experienced player. Why post about ‘not wanting to change the way people play’ when you pigeon hole them into certain class archetypes, dagger dagger elementalist, dagger dagger thieves, the readers know the drill.

I guess what i’m saying is I, as a contributer to ANET and a player of this game, would rather see constructive posts about what your planning on doing based on your own experience in the game and the general consensus of the community rather than you telling me what your not willing to share. And if your not willing to do this, simply don’t post at all.

Despite the relatively negative feedback, I appreciate you taking the time to read my post.