Before some of you get to far off topic. I would like to remind you all that this is supposed to be a constructive post. Based on the obvious flaws presented in game, and the lack of acknowledgement of such flaws by ANET.
It would be nice to have the development team come out with a state of the game address where they stated there design intent. They could open a forum stating what there design intent for what each class is and then mold it from there. Thieves for example. Their spike damage still has not been addressed (this can be said for greatsword classes as well) and furthermore I think we in the community are not really addressing the real issue. We can sit here and have an argument about single abilities and their damage or we can choose to try and take a broader look at each class as a whole.
Since I am on the topic of thieves, I will choose to stay on point. As it stands they are the only class that can run into groups of enemies and down / slay multiple adversaries and simply get away. They can abuse in game rendering issues, which really aren’t the problem, the problem is the stealth mechanic itself. Have we not learned from so many other games how allowing constant stealth is not problematic? Combine this with the natural speed enhancing abilities, you have a class that can move faster than most other class builds, use it’s utility to evade any type of counter and have incredible dps. It doesn’t take the community long to see the clear advantages of this and thus the huge % of thieves. Not to pick on thieves alone, other classes certainly have structural issues as well. Just an example of how we should be looking at a broader scope of things.
The other problem we really have here is that we have two seperate, very dynamic systems of pvp. Both of them are currently out of whack. It is important to mention however because the dynamics of a world v world environment are different than those of a large scale fighting environment. This is something to be acknowledged but not used as an excuse of imbalance. When you look at a class you really need to ask yourself what is its role. I think that is where they haven’t neccessarily figured out where they wish to be. Currently they have found themselves in the same mess as so many other MMORPG’s – your caster / stealth classes are running around in mobs outshining everything else. (to put it simply and bluntly)
I see only a couple different options available, and this is my opinion which I have many years of pvp experience in multiple environments. You can take utility away from the support classes or beef up your frontline classes to be survivable enough to match the utility provided in the others.
Whatever your opinion, as I have stated mine in very general – generic terms at the bottom, the point stands that this game needs to be looked at from a broader perspective rather than making minor gripes.
Again, thank you for reading.