Showing Posts For Stego.2483:

Necro FaceRoll T4 Fractal Build?

in Necromancer

Posted by: Stego.2483

Stego.2483

Thanks everyone! What I’m talking more about than learning is consistency. I only pug so I have no idea what to expect, and everyday the fractals can be mindlessly easy or pretty challenging depending on the group composition and player skill.

From what I’ve seen it’s the spec that can maintain dps under pressure, can surive and carry more and stabalize the run more despite what’s happening or what the group is like… so I wanted to try, I just got a feeling like if I do this I could have a much more consistent fractal experience everyday.

Very helpful advice here I’ve tried both variations mentioned and it’s going well, I switch them around sometimes. So far all is to plan and does feel very strong compared to other classes I have, not a miracle difference but substantially less stress.

If i have a day where I’m not really into my fractals and just want to get it done I opt for my necro now.

How is GW2 doing?

in Guild Wars 2 Discussion

Posted by: Stego.2483

Stego.2483

To everyone saying pvp is better, you are full of it.

PvP is nothing but HoT Power creep. Literally its pay for easy mode since elite specs broke pvp beyond anet’s repair. Your only chance of actually being able to fight elite specs is going complete cheese meta.

You’re right that an elite spec would most likely be able to 1 v 5 an entire team of f2p in just a few moves unless 1 of those 5 really knows their stuff.

I think gw2 overall has been a very honest B2P model. I see your point that the box price is gating a huge power gain but personally I believe the box price is fair for the huge amount of content GW2 has to offer. (There’s always going to be a dark side to F2P games). I consider the f2p version a demo to get started and try it, it’s not intrinsically wrong if the base game is behind the cost of the box/expansion.

You are right also, the build does play you now, in more serious pve and in pvp you pretty much have to do what the destined build wants you to do as exactly as you can. It was more liberal before where you could shape things around what you liked. Cooldowns were more for utility/mobility/survival/cc to suit your tastes.

The build-enforcing though is because of balancing. PVE & PVP feel very balanced (mostly), at least compared to before. I think the balance team felt they had to control exactly how everything would be played in order to ensure they would all perform about the same. Kind of a cop out maybe by narrowing their path it became easier to maintain them.

I’m not crazy about attaching weapons to the spec either, feels a bit clunky and think those extra weapons should just become available at a certain point. Elite specs will be nice if they add more that are equal power but offer different things. That might become a balancing nightmare however and most likely would be more pay wall gates like you mentioned that would make people upset so it’s tricky.

Last Note: I would be happy if they let F2P access elite in SPvp since stats are normalized there anyways but obviously that would be giving people the full game for $0 if all they wanted to do was PvP. It could be a nice gesture and keep the pvp community really thriving with a high population but I’m not their CFO so I can’t say the long term impacts that would have on $$$.

(edited by Stego.2483)

How is GW2 doing?

in Guild Wars 2 Discussion

Posted by: Stego.2483

Stego.2483

I quit myself a few years ago and have been back a few months. Agree with you on the prior way living story was being handled. I’m having a really good time and am hooked. I’m certain that if they could just release gw2 today in it’s current state with a clean slate that it would be a huge sensation even after all this time.

They made a lot of improvements to the game, the economy is much healthier and you can make gold / progress doing pretty much whatever you feel like as opposed to CoF spam before. A ton of quality of life stuff, collectible things to improve your account, more account wide stuff etc… A lot of old systems that didn’t make sense have been completely revamped and feel better.


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- Open world PvE is the same-ish. They merged all servers (kind of) and the implementation is weird. All HoTs zones are dead and you wind up soloing events made for 3-10 people. You have to just camp LFG and find a zone that has a major part of it semi being hosted by a guild and try to pop in before it fills unless you want to kite things around in circles forever by yourself.

- SPvp got a lot better, rewards, rated, the feel of it. It’s pretty exciting and fun to play but kind of button smashing. (New HoTs specs are rapid button pressing non-stop chain of abilities.) There are a lot of different SPvp maps now but the new ones have to much mini-game on the side for my taste. I just want to pvp and have some tactics of map control but they get into all this weird behind the scenes stuff with AI controlling NPCs that are having their own npc v npc match etc. in synchronization with your match. It kind of distracts from the fun of pvp for me better to keep it simple.

- Living Story is perm now so you can experience a majority of the content you missed out on and they’ve been doing a really nice job with it.

- New specs from HoTs are significant power increase and change the gameplay substantially. Before it was more using your cooldowns when it made sense or when they were up while floating mostly on auto attack. A majority of the classes now are rapid pressing of keys in order. A rotation consists of 20-40 moves in an exact sequence that you hit one after the other as fast as you can after you memorize them (Kind of like playing the piano).

- WvW seems to have got worse, very neglected, rarely has commanders even at Tier 1 and got a weird new map that no one plays on. Every now and then it gets nuts around prime time in EBG for about 1-2 hours. Usually nothing at all happens and some cranky vets that are jaded on 4 years of it wind up just shouting at each other in map chat. A lot of old guard will tear your head off if you touch a supply or place a trebuchet one pixel from the ideal spot or dare throw up a tag so it’s a little uninviting to get your feet back in the water.

- They added raids, pretty easy stuff. Simpler than most dungeons / fractals used to be. Despite this the community is pretty elitest and has various tactics to weed out new comers and make it unpleasant for you, so you have to be confident and fake it for a few runs to get things figured out. The main challenge of the raids is that the encounters tend to have many phases with different but simple mechanics so it’s a matter of memorization or experiencing each phase to figure out what the mini game for that phase is.


With the pros and cons I listed just to sum it up. It’s a great game now much, much better then it used to be and something pretty special. What is stacked against it is simply that it’s been out a while, and no longer a sensation. A lot of players have tried it and decided to move on long ago. Population and the band-aids they’ve had to add to address declining population are it’s weakness but the game on it’s own I would say is top notch and unique in the current MMO playing field.

A discouraging thing is that there seems to be many cases of Dev’s saying they are stretching their man-power too thin and they are pulling people off aspects of the game one by one. For example it’s rumored that WvW doesn’t even have an active developer on it and it’s addressed rarely when other teams have time to make some changes. i’m pretty sure they are banking in on gem sales since all my guilds seem to be spamming legendaries on their credit cards 24/7 so I think the community is giving the Devs to much breathing room on this point. I’ve seen enough super adventure cloud gliders in the last week to pay my yearly salary and I’m certain a single person could generate that entire asset within a single eight hour work day.

(edited by Stego.2483)

Warrior single EndGame PVE Spec?

in Warrior

Posted by: Stego.2483

Stego.2483

Thanks Ozzrel, nice answer and exactly the info I wanted. I’ve got a Zerk and Viper set so I’ll set up for Condi/Power PS and work on the condi DPS set in time. Good point about the trinkets.

I haven’t played since Zerking was the only gear anyone used so it’s a bit frustrating still managing so many sets even simply from an inventory space point of view. The 3 mentioned including weapon sigil variations and then throw in my wvw gear the system gets clunky.

Thanks for your time and the nice reply!

(edited by Stego.2483)

Necro FaceRoll T4 Fractal Build?

in Necromancer

Posted by: Stego.2483

Stego.2483

Thank you all for the replies, very helpful.

Necro isn’t my main and I’m back recently after a very long break so I don’t have access to a ton of ascended gear in boxes and the crafting cost is high for me to make a set. I’m interested in a necro to be able to easily pug my T4s daily and be as effective as possible. I do it on other classes at the moment but there are a lot of necro only groups and they do appear very sturdy/effective when they are in my group compared to everything else.

I’m mainly trying to nail down a armor/rune weapon/sigil ascended set with confidence that I won’t have regrets on the choices for gold spending reasons. Trait swapping I’m not worried but the advice was helpful none the less to help me get an understanding. Thanks!

(edited by Stego.2483)

Warrior single EndGame PVE Spec?

in Warrior

Posted by: Stego.2483

Stego.2483

Hi and thanks for the time!

I’m having trouble with the multitude of slight variance warrior builds around at the moment and figuring out which are up to date. I do the full scope of everything GW2 has to offer however this post is specifically about having a strong performance in the harder PVE content, (Fractals T4 and Raids).

After reading through guides it sounds like Warrior needs a different 6 piece stats + rune set for every party composition, boss, activity etc. etc. I’m willing to make some extra sets especially with weapons but I’m not interested in building 8+ different full armor sets for every PVE occasion.

Basically I want to be a solid warrior that people like to group with without 1 million armor sets. I keep a berserking and viper set at the moment and have good results with the viper in T4 Fractals and raids. My viper set is based on this:

https://metabattle.com/wiki/Build:Berserker_-_Support_Condition

- I’m curious for opinions from experienced PVE warriors: Would the above build serve as a good option for a single end game build? This refers entirely to armor / rune combos that would require new sets of gear, switching traits around per encounter / setting is no problem at all.

- Is there a better build to choose for a single “main” end game PVE build?

- Are there any must have extra sets to go along with this that would make a huge difference to strive for? (Within reason)

I’ve returned recently after a very long break so I don’t have many ascended armor boxes to gear with. The price tag is high for me to craft entire new sets just to swap around some runes.

Final question: Is Aristocracy runes the best choice still if so?

Thanks!

(edited by Stego.2483)

Necro FaceRoll T4 Fractal Build?

in Necromancer

Posted by: Stego.2483

Stego.2483

Hello and thanks in advance!

I’m having a hard time shifting through info of what’s current and what’s not with GW2. To save some gold and some research time:

Can anyone tell me if this is the current T4 Fractal Build for GG fractals? If not can you share the link?

http://metabattle.com/wiki/Build:Reaper_-_Viper_Horror