Showing Posts For Steve The Cynic.3217:

Waiting for Revenant Weapons

in Guild Wars 2 Discussion

Posted by: Steve The Cynic.3217

Steve The Cynic.3217

Or fixing Rev’s underwater double weapon slot…. as you can only equip Spears anyway…..

Depends. I can imagine carrying two different prefixes, or one prefix with two different sigil sets. Just make sure the spears look very, very different. Something fiery for Force/Fire, but something with lightning on it for Force/Air. That sort of thing.

Not saying it’s a good idea, just that it’s a use for it.

How do I get back to Bloodstone Fen?

in Living World

Posted by: Steve The Cynic.3217

Steve The Cynic.3217

OK, never mind. Found it. and, duh, wp = waypoint… Sorry.

How do I get back to Bloodstone Fen?

in Living World

Posted by: Steve The Cynic.3217

Steve The Cynic.3217

Yes, I read that on the wiki. It doesn’t say how to get back if you leave without buying the portal scroll.

And what’s a “wp”?

How do I get back to Bloodstone Fen?

in Living World

Posted by: Steve The Cynic.3217

Steve The Cynic.3217

I started Living World Season 3, and did the Rata Novus segment, and arrived in Bloodstone Fen. For … reasons, I teleported back to Divinity’s Reach, and now I don’t know how to get back to Bloodstone Fen. I don’t have the widget that lets you teleport there so I’m kinda stuck…

The real problem: The combat just lacks depth

in Guild Wars 2 Discussion

Posted by: Steve The Cynic.3217

Steve The Cynic.3217

All MMORPGs that I’ve played have some skills you don’t use, for whatever reason. Maybe you don’t play in the style that skill requires. Maybe that skill is weak (relative to cost / cooldown / etc) except in certain situations. Maybe it’s just weak regardless.

In GW1, there are enough skills that no matter how you play, you will be able to build a useful skill bar. That’s a big part of the tremendous tactical flexibility that GW1 has. It’s possible and sometimes necessary to create situation-specific builds. Now, in GW2, we are very limited. Sure, I can swap weapons (unless I’m an engineer or an ele), but that’s not nearly the same thing, since I go from this fixed skill set to that one. As others have said, during fights, there is limited (at best) scope for applying the coordinated tactical finesse that is characteristic of GW1 combat. This is for various reasons, not the least of which is the “just a bunch of random idiots” problem. There we are in the worm cave north of Claypool, and some half-wit picks up the troll rune, because he doesn’t know what it’s for, or because he’s a malicious so-and-so. Now the collection of ill-assorted adventurers need to fight the troll. Are they ready? Are they able to coordinate their actions?

And perhaps the most important question: does it matter whether they can coordinate their actions? And for that, the answer is a resounding “No”. It matters more that they can or cannot overwhelm the troll with sheer numbers. If there were two non-half-wits in the cave, they are probably dead. If there were ten, maybe, and if there were fifty, almost certainly some of them will be killed along the way, but the troll is doomed.

And the half-wit? He dropped the rune and lit out like the proverbial bat out of the Infernal regions. He survived, and got daily-achievements credit for the event by tapping the troll as he went past.

No, tactics don’t form a large part of the combat in this game, except in a few cases, like waiting for slow-recharge high burst-damage skills before starting a fight.

Healing: an alternative suggestion

in Suggestions

Posted by: Steve The Cynic.3217

Steve The Cynic.3217

We’ve seen the threads about increasing the strength of healing abilities. I have an alternative suggestion that introduces an echo of GW1 into this game.

Instead of adding more and/or stronger healing skills, what about:

A henchman-like healer who will follow around a character (or a party? that’s an interesting question), much like Mhenlo or Alesia did in GW1, and provide healing support. Beginning-type zones (level 1-15 types certainly) would not have them, and neither would cities like Divinity’s Reach. The zone-level at which they start appearing is open to debate, but their strength would be dependent, like the player’s, on the level of the sub-zone (and would be capped at the player’s own level as well, so no using them to support you in over-your-level zones).

To unlock them in a particular zone, you’d have to fight a one-on-one duel in a special instance after talking to the healing-squad NPCs near an entrance. Because it’s a one-on-one duel / test-of-worthiness, you can’t use your high-level friends as helpers.

When you come back to the zone, you talk to the healing-squad, and one of them joins you. He takes a share of loot, much like GW1 henchies do, and possibly a share of XP earned by the party while he is a member (except if you have one hired and you are crafting in Claypool, for example, since there is no risk and he doesn’t help you craft in any way).

In no way are they sufficiently powerful to keep you alive if you just stand around doing nothing while the mobs beat on you, and neither are they strong enough to prevent you from dying if you over-extend stupidly or take on the entire contents of Gandara (oops, wrong game) all by yourself.

There are some unanswered questions, like how they work in parties (limit one per member? one per party? etc.), or in dungeons, how much they cost, how much loot they get, etc., but you see where I’m going on this.

Players who want the challenge of doing without can go ahead and get all the loot and XP awards, while players who have a hard time can take along a helper in exchange for giving up a share of the results.

Thoughts, flamefests, etc. welcome.

American/Euro server doesn't work in overflow

in Bugs: Game, Forum, Website

Posted by: Steve The Cynic.3217

Steve The Cynic.3217

There can be multiple shards open, and my experience is that ungrouped players may end up in different shards even if they enter a zone at the same time.

Possible exploit? People dying repeatedly in Divinity's Reach

in Bugs: Game, Forum, Website

Posted by: Steve The Cynic.3217

Steve The Cynic.3217

If you enter from Queensdale, and just run down the slope until it goes flat again, where the vendor “Ruth the Carny” sells candy floss / cotton candy, it’s just behind her cart, so nowhere near the well vista. I’d guess bots farming XP, because it’s still going on now, three hours later.

Malediktus: some of the characters doing the reviving were only level 20 or so.

Possible exploit? People dying repeatedly in Divinity's Reach

in Bugs: Game, Forum, Website

Posted by: Steve The Cynic.3217

Steve The Cynic.3217

WORLD: FORT RANIK

I was standing in the Dwayna spoke road below the bank. I like to stand there sometimes because people occasionally fall from the bank level, and it’s a chance to raise someone. On this occasion, there was a crowd of people standing around. Two or three of them kept dying, and the others were busily resurrecting them. (XP earned each time, naturally, about 97 per success for me at level 31.)

Is this an XP-farming exploit? I didn’t see the suiciders using skills, nor jumping from high places.

I did a few because I thought it was just people messing around, but then left when it became clear that someone was doing something suspect. I was playing Cleopatra Aegyptus, grouped with my fellow guild-mate Armand Vessalius. We both did much the same – raise a few, then depart and report it here.

Hacked account now shows copper ore gathering in chinese

in Bugs: Game, Forum, Website

Posted by: Steve The Cynic.3217

Steve The Cynic.3217

That’s actually Korean, not Chinese, but clearly not English…

Bug in event: "Bandits have constructed a roadblock to stop Shaemoor traffic"

in Bugs: Game, Forum, Website

Posted by: Steve The Cynic.3217

Steve The Cynic.3217

This is the very low level event near Shaemoor, where bandits build two barricades across the bridge between Shaemoor and the fields.

It is possible to become stuck in one of the barricades. I have seen two ways to do this:

1. As a Guardian, use Judge’s Intervention to teleport adjacent to a bandit just behind the barricade.
2. Stand in the location of a barricade when the bandits finish building it.

Once you are stuck in the barricade, you are stuck there until you and/or other players destroy it. It is, thankfully, possible to damage the barricade while you are stuck in it…