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Balance problems of mesmer

in Mesmer

Posted by: Stewie.5479

Stewie.5479

I have this idea that would help Mesmer’s, but it will never happen.

Its something that IF it was implemented at release(early on) would probably not be an issue, but changing it now would cause too much out-rage.

So clones are supposed to confuse the enemy. Make it hard to choose the “tree from the forest”, “stealth in plain site” – kind of thing. But in reality, it really doesn’t take much to pick out the real Mesmer. In fact, once you have the Mesmer targeted, unless the Mesmer gets stealth, the real Mesmer will remain targeted no matter how many clones are generated.

My idea is this: Any weapon skill that generates a clone will also “drop target”.

This would be pretty simple to implement by adding a .5-1 second of stealth to those skills. The Mesmer would blink in and out of stealth when the clone is generated. (Dropping target, and making the enemy to re-target/re-select the real Mesmer. Really add that “find the tree from the forest” type of gameplay to the Mesmer.

For the professions with all the AOE, it probably wouldn’t change much for them. They just spam the ground and not really target the Mesmer. But for those other professions like Warrior, Thief, Rangers, Rev’s and OTHER Mesmer’s, this will make the Mesmer a bit more “slippery”. Of course, it will also make the Mesmer more of a pain in the kitten to fight. And players will complain and complain and complain.

[…]

This probably “should of been” since the beginning, but now it will never happen. Just wanted to pitch “something out of the box”.

Your name is oddly applicable to your post :P

The Mimic- a Lyssa themed pet Spec

in Mesmer

Posted by: Stewie.5479

Stewie.5479

Sounds like fun. Guess I could go for a mentally insane Sylvari… wait, that has been done before.